The lambda and hwk-290 are all well and good for 100 point battles, but I think were these guys will shine the brightest will be in missions.
I really want to play a scenario that would include the Moldy Crow, piloted by Jan, having to drop Kyle Katarn (represented by the Saboteur) off at an imperial installation so he can plant explosives. I have the basic plot of the mission laid out, but I just can't seem how it could be balanced for the rebels. Below are some ideas I have cooked up. Feel free to suggest changes/destroy all together.
1. Rebel forces must include Jan Ors with Moldy Crow title and Saboteur, representing Kyle.
2. Moldy Crow must get to Imperial side of map, lose an action and attack to drop Kyle off. Saboteur card is then removed from Moldy Crow.
3. 3 or so rounds must pass for Kyle to complete his mission
4. Moldy Crow must pick Kyle back up and flee off the rebel side of board.
As you can see, this mission would be very hard for the rebels to complete (perhaps impossible?) because the imperial player would only need to destroy the hwk-290 to win. I have no idea how to balance the remaining rebel escort and the imperial forces.
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Maybe you could say that the Moldy Crow has a stealth device that allows it to slip by unnoticed, and the imperial player must destroy all rebel escorts before it can attack the Crow? I really have no idea, but I would love to get input from the community so that this scenario could work. Savage any of my ideas if need be, it won't hurt my feelings.
Thanks in advance guys.