TIE up the exhaust...

By LRAB, in X-Wing Rules Questions

While playing with my girlfriend, we had this little beauty of a problem pop up.

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She wanted to turn the TIE right behind the Mill Falc. Smart move, except that the move is not capable of being made, right? Bases where already touching, pilotlevel indicates that the TIE is first to move, it can move but once you get past the base is where you immediately touch the exhausts of the Falcon... We resolved this by NOT moving the TIE and both of us where not sure that it was the right way to solve the problem.

How would this have to be solved? The rules specify that you have to stop moving the model as soon as the bases and/or models touch.

It isn't touching the model itself that causes the problem, just the bases overlapping.

It appears from your picture that the TIE would not move, since any movement would result in the base overlapping the Falcon's base. You played it correctly.

Good to hear, That'll teach her to come after the falcon ;)

IMHO it looks like the TIE would have gotten a slight angle to the right to follow the flight path but no real forward movement due to overlap.

IMHO it looks like the TIE would have gotten a slight angle to the right to follow the flight path but no real forward movement due to overlap.

The TIE would not move at all because, when you overlap bases, you move back along the template till you get to a spot where you are no longer overlapping the other base. Since the two bases were touching at the start of the TIE's move, it would stay at it's starting position.

Did the TIE run into the Falcon on the previous turn? There's some question, I think, of whether bases that are touching are actually "in base contact" as defined by the rules, if they didn't actually collide. I think there's a wording in there to the effect that if your bases did not overlap on the previous move, you're not actually considered touching. I'll dig it out in a minute.

At any rate, yeah the actual models themselves are purely decoration. You can add or remove pegs as necessary to get the clearance you need around a model. Sometimes when things get really tight we'll pop something like the Falcon OFF its base and set it aside until things untangle themselves a bit.

But going by that picture, anyway, it would appear that the TIE, if it moved first, would attempt to make its move and then slide right back to where it started, since it didn't clear the base. So on a side note, whoever picked that move clearly either wasn't thinking, or forgot the TIE had to move first and thought the Falcon would be out of the way. Just eyeballing it I think a 3 Bank or Turn, or even a 3 K-turn would have been a better option if you wanted to maintain a shot on the Falcon.

On the other hand...

It is important to note that you backtrack from the end, you dont move forward from your starting point. It is possible for ships to select a maneuver that allows them to end up somewhere in the middle. In your example, if the TIE were moved backwards along the template and found a spot where it did fit it would move there rather than stay in its starting position, despite the fact that it "hits" the falcon right away and again at the end.

It is hard to tell on the screen, but I think there might have been a point where the side of the TIE was parallel to the back of the Falcon that the TIE may have "fit". If that were the case it should have moved to that spot, and would indeed have hit the back of the falcon.

Edited by KineticOperator

It is, yes. I just think, looking at the picture above, that the move template shown would have pretty much immediately overlapped the Falcon's base and not given him anywhere TO move before starting to slide backwards.

Regardless of the bases started touching, you move the ship backwards along the flight path. IMHO there looks like there may have been room for some movement. Maybe not, it really depends on that corner of the falcon base. They should laid the template properly to see better.

Use Photoshop and you'll get the template to move. ;) the move wasn't very thought out I agree. The bases where already touching from the previous move. Sliding it backwards is absolutely new to me, I'll reed the manual once more I guess...

This one's easy because of the rotation. The TIE is turning TOWARDS the Falcon, therefore there is no point in its movement that it would be further away than it was at the start, therefore it is in constant contact from the start,

PS - sometimes doing this sort of thing intentionally is the best move you can do!

True, if you're trying to keep the Falcon from being able to shoot at you, that's not necessarily a bad move. Except, of course, you said the Falcon moved AFTER the TIE, so in this specific instance the TIE wouldn't have been doing itself any favors.

The trick with moving backwards, which is occasionally kind of a pain, is that you have to move backwards along the move template . So if you banked or turned into someone, you don't just move straight backwards off of them, you have to move following the bend of the template until you're just touching them base to base. It can make a big difference, since you might wind up with a very different facing than if you just pull your ship straight back.

Isn't the Falcon equipped with a rotary turret as Primary? But to stay on-topic: from what I gather the TIE, in this example, could not move. Bar it turning somewhat.

What about a 4 K-Turn then the turret on the YT-1300 blasts the TIE. Oh, no wait that wasn't the plan either.

Isn't the Falcon equipped with a rotary turret as Primary? But to stay on-topic: from what I gather the TIE, in this example, could not move. Bar it turning somewhat.

It is, why do you ask?

What about a 4 K-Turn then the turret on the YT-1300 blasts the TIE. Oh, no wait that wasn't the plan either.

Was it Backstabber or Mauler or someone? Because if it was, say, Mauler, trying to pull off a range 1 shot on the Falcon for 4 dice might be worth the risk of reprisal - but even then, if you can do it without actually smacking into it and losing the ability to Focus or Evade, you're obviously better off.

As you asked if it was trying to manouvre so that the Falcon can't hit it. I think it's backstabber, not sure. Well my girlfriend and I are both noobs at this game so we're just trying to figure out what works and what doesn't... Well I am, she just does random **** and shoots me to bits...

Edited by LRAB

Amen to that, brother.

I was just asking - believe me, my friends and I, while no experts, are not really noobs either and still do boneheaded stuff from time to time "aw man, I wanted to bank RIGHT! I'm so stupid!" I like to take squads of same-skill pilots (6s and 8s are my favorite) and will occasionally forget that I really needed to move one of them first so he didn't park RIGHT in the way of another one. But yeah if anyone higher skilled than Chewie was at the helm of the Falcon just then, it was going to go badly for the TIE when the Falcon moved like 1 forward and then blasted him.

On the other hand, moving like that in FRONT of the Falcon is a great way to make it crash into you, lose its action, and be unable to shoot the ship it gets hung up on.

Han sat in the chair :P That TIE got what it deserved :) Still got to get some of my friends on this game, I've extended my fleet quite a bit but playing by myself is boring ;)

Edited by LRAB

Han sat in the chair :P That TIE got what it deserved :) Still got to get some of my friends on this game, I've extended my fleet quite a bit but playing by myself is boring ;)

Ugh tell me about it. I just got 2 of all the Wave 3 stuff (plus an extra couple of B-Wings) but half of my friends don't like the game and the other half I only see every couple of weeks and they don't want to play EVERY time I see them. I've really got to find someone equally obsessed in the Twin Cities that I could get a regular game going with.

Wave 3 hasn't made it across the pond yet. I'm hoping one of my old MTG buddy's likes it as much as I do.