KH, IH, MH in play, Quachil plus Dagon & Hydra against Gloria, Jim, Charlie, Joe and Silas. Not really strong characters but with some potential. First point of my strategy was to protect Charlie and have him passing his PS, so that Dagon would be neutralized. Then I had Silas last in line, so that I was pretty sure five seals were enough to win the game, being the sixth gently offered by Silas' suicide.
The game started awfully, with Independence Square and Witch House opening during set-up. The next two Mythos were Independence Square and Strange Sightinings. I made a major strategical error, believing Charlie could have been quick enough in passing his PS so that Dagon wouldn't have been a 2-clue problem, but the Encounter at the Newspaper had Charlie to be sent to the street, one round lost, one monster surge more and voilĂ , plus one terror, Jim forced to discard his fifth clue (couldn't care the less because the moving gate moved, plus he had an ES), and Silas' and Gloria's resources followed. Fortunately Gloria was the First Player, so that the Strange Sightings offered her a good clue replacement to seal the Witch House, but Silas was returned with one clue less on the Kadath gate on Independence Square and a Dark Young guarding it. In the meantime, Joe was sucked into the Underworld at the Unvisited Isle.
Then: Jim closed the gate in the Downtown, passed the ES to Charlie to give it to Joe and entered Independence Square, to get rid of the Dark Young and help Silas closing. The mariner used Illuminated Manuscript and gained the final clue, but Jim was forced to Kadath, and after a fruitless journey ended LiTaS.
Three seals on the board, half the doom track full, but Gloria started feeling Quachil on her back, Jim was out of the game too much, a rift opened in Kingsport and then... Evidence Destroyed. That Y'ha-nthlei game was the last thing I needed, no clues on the board, and the DOR becoming more and more menacing.
I planned a desperate action: Charlie + Gloria in Kingsport to fix the open rift, Joe diving into the Esoteric Order of Dagon like there was no tomorrow, Silas moving to Y'hasomething to save Arkham's life while Jim was till trumpeting in the LiTaSsic void.
Still I had a chance to win, but the Mythos deck was restless and heartless and Innsmouth was invaded.
So, Jim finally returned and tried to stop the horde diving into the ocean in Innsmouth, surviving the first surge, but not the second from Dagon. The Dark Druid had all his lovely creatures move on black, and the DOR hit 5.
Joe returned and sealed Dagon, Silas returned and sealed Y'hanthlei, and the next Mythos opened a gate at the Graveyard.
The only chance was that Silas gathered the three clues required for committing fruitfully suicide, so he went to Kingsport, grabbed two of them and used Press Pass to gain the third, and then was driven insane by the infernal pupils of Principal Miles.
If the next Mythos opened a new gate, he'd have a chance in the Upkeep to pass his PS and win the game by sealing gates. Sadly, the next Mythos was Independence Square. The DOR filled, and the final combat was a slaughter.
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And then the rematch. Same investigators, same AO, same everything. Different sequence of Mythos, of course: the set-up Mythos cards were Esoteric Order of Dagon AND Esoteric Order of Dagon. The next one Devil Reef, and then Marsh Refinery. A total mess, that Joe, tag working with Jim and Silas, were able to solve in quite a short time. After passing the Innsmouth Plague, the game went smooth for a sealing victory in 11 Mythos. Vengeance was served