Hey all, I played a few games with the B-wing over the weekend and have so far found that having the barrel roll action makes up for its pretty lackluster maneuver dial. The 2-speed K-turn is also pretty awesome in a lot of ways, since it can keep you at range 1-2 if someone flies past doing a K-turn, which can be a huge advantage.
I flew the following:
2 Rookie Pilots
2 Blue Squadron Pilot w/ Heavy Laser Cannon
For the most part I would corner deploy facing forward with the X-Wings tapered out a bit to the center and Bs just behind, especially against TIEs so I could limit their available approaches. Which corner I deployed in was largely based on asteroid placement.
Played against a 7TIE swarm, a TIE/In Elites list and a Biggs/B-wing/Jan List and won all 3 games. I found that the hardest match was actually the swarm, since even though I did manage to kill 2 Academy Pilots early on, it was hard to avoid all damage, but the Bs held up well and thinned the swarm down enough to gain the upper hand.
In both the TIE matchups being able to barrel roll was pivotal. I didnt have much trouble keeping Baron/Turr in my arcs because of it and was eventually able to strip their Stealth and finish them off.
Against the swarm I was able to keep the Bs mostly in the corner I had started in, meaning when the TIEs came in, they had a hard time getting behind my Bs for fear of going off the board and that was a deciding factor. Being able to basically go 1/2 speed by doing 1 straight and then barrel roll "back" is really huge with the HLCs, its pretty easy to keep enemy fighters at range 2-3. In both games I managed to sync firing the HLCs with the opening round of shooting from my Xs
I didnt get to fly against any big ships yet, but I am hopeful the HLCs will play a major role in those battles. I am so far very impressed with the B-Wing. While its dial can be a little cumbersome I have found that it is surprisingly capable of avoiding even far faster fighters from getting free shots against it.