This is in no way a suggestion, as obviously FFG can't be expected to cram every possible homeworld option into the one book. But, considering a final release is likely months away, I figured I'd write up all the options we're currently missing, as a temporary measure until we get some real rules. And I figured that I might as well share them to save some other people the work (not that it's a ton of work).
I tried to go by Inquisitor's Handbook/Rogue Trader/Only War rules as much as possible, which saved me a lot of work. Feel free to point out where you think I did poorly though, I wouldn't mind refining these before I throw them at a group. The Signature Mental Traumas are kind of iffy for some of them, but that's largely down to the limited selection, and my desire not to double up much.
Imperial World Rules
Characters from Imperial Worlds apply the following benefits during their creation:
Characteristic Modifiers
+ Willpower
+ Intelligence
– Strength
Fate threshold
3 (Emperor’s Blessing 9+)
Home World Bonus
Imperial world characters subtract 3 from any roll on the Malignancy table
Signature Mental Trauma
Logic of Delusion (see page 254)
Fortress World Rules
Characters from fortress worlds apply the following benefits during their creation:
Characteristic Modifiers
+ Ballistic Skill
+ Willpower
– Intelligence
Fate threshold
3 (Emperor’s Blessing 10+)
Home World Bonus
Fortress world characters count their DV as 2 points higher when in cover.
Signature Mental Trauma
Dead Comrade (see page 254)
Death World Rules
Characters from death worlds apply the following benefits during their creation:
Characteristic Modifiers
+ Perception
+ Toughness
– Fellowship
Fate threshold
2 (Emperor’s Blessing 6+)
Home World Bonus
Death worlders gain a +10 bonus to any test to resist Fear and Pinning
Signature Mental Trauma
Inconsolable Fury (see page 254)
Penal Colony Rules
Characters from penal colonies apply the following benefits during their creation:
Characteristic Modifiers
+ Perception
+ Toughness
– Willpower
Fate threshold
2 (Emperor’s Blessing 7+)
Home World Bonus
Penal colonists gain a +10 to acquisition tests made involving criminal elements
Signature Mental Trauma
Wracking Agony (see page 254)
Schola Progenium Rules
Characters from the Schola Progenium apply the following benefits during their creation:
Characteristic Modifiers
+ Willpower
+ Influence
– Perception
Fate threshold
2 (Emperor’s Blessing 8+)
Home World Bonus
Schola characters gain a +10 to any Remembrance test pertaining to The Imperium.
Signature Mental Trauma
Self-Mortification (see page 254)
Agri-World Rules
Characters from agri-worlds apply the following benefits during their creation:
Characteristic Modifiers
+ Fellowship
+ Toughness
– Intelligence
Fate threshold
2 (Emperor’s Blessing 6+)
Home World Bonus
Agri-world characters gain +10 to any tests to interact with or identify plants or domesticated beasts
Signature Mental Trauma
Phobic Flight (see page 253)
Feudal World Rules
Characters from feudal worlds apply the following benefits during their creation:
Characteristic Modifiers
+ Weapon Skill
+ Toughness
– Intelligence
Fate threshold
3 (Emperor’s Blessing 10+)
Home World Bonus
Feudal world characters gain a +5 bonus to attack while wielding low-tech weaponry.
Signature Mental Trauma
Midnight Visitations (see page 253)
Frontier World Rules
Characters from frontier worlds apply the following benefits during their creation:
Characteristic Modifiers
+ Strength
+ Agility
– Intelligence
Fate threshold
2 (Emperor’s Blessing 6+)
Home World Bonus
Frontier World characters are immune to Fear when caused by a xenos with a Fear -0 or Fear -10
Signature Mental Trauma
Maniacal Phobia (see page 253)
Mining Colony Rules
Characters from mining worlds apply the following benefits during their creation:
Characteristic Modifiers
+ Agility
+ Perception
– Willpower
Fate threshold
2 (Emperor’s Blessing 6+)
Home World Bonus
Mining colony characters reduce penalties related to darkness and shadow by one difficulty level
Signature Mental Trauma
Obsessive Hoarding (see page 253)
Mind Cleansed Rules
Characters who are mind cleansed apply the following benefits during their creation:
Characteristic Modifiers
+ Willpower
+ Intelligence
– Fellowship
Fate threshold
3 (Emperor’s Blessing 10+)
Home World Bonus
Mind cleansed characters gain a +10 bonus on Willpower Tests made to resist Fear or attempts to control or possess their mind
Signature Mental Trauma
Lunatic’s Denial (see page 253)