Mon Calamari

By Bayard91, in Star Wars: Edge of the Empire RPG

So I want to retire my current character. He's a bounty hunter and I feel like that role is just a little too narrow personality wise. I feel like it's a role that works better solo, rather than working with a group so close to you. A couple of contacts are alright, but not a posse.

Anyway, I want to recreate one of my first characters I had ever created in a MMORPG and that is my Mon Calamari from Star Wars Galaxies who became force sensitive.

So my question is, what would be a believable characteristic stat line? I was think about using the wookiees profile because I remember reading somewhere that Mon Cal's are compared to wookiees as warriors. But I would replace Wookiee Rage with the ability to breathe underwater.

Yay? Nay?

Sounds like you're using the name of the Career/Specialization a little too tightly. Just because you're using abilities from the Bounty Hunter Career doesn't mean that is what you are and all you're allowed to do.

Mon Calmari are in the Age of Rebellion beta.

Stats are 3 in Int, 1 in Cun, 2 for the rest

10+Brawn Wounds

10+Will Strain

100XP

Gain 1 rank in Knowledge(Education)

Can breathe underwater

Sounds like you're using the name of the Career/Specialization a little too tightly. Just because you're using abilities from the Bounty Hunter Career doesn't mean that is what you are and all you're allowed to do.

Oh I know, but I'm still playing a bounty hunter and working along side a gambling addicted mechanic, a droid searching for love, a Trandoshan who talks to his vibro axe and is addicted to ripping people in half, and a smuggler. A SMUGGLER. All of these people, except for the droid, have reason to be hunted down. I know the mechanic has a bounty on his head, but I cannot do anything about it. So I just feel like my character is misplaced.

Mon Calmari are in the Age of Rebellion beta.

Stats are 3 in Int, 1 in Cun, 2 for the rest

10+Brawn Wounds

10+Will Strain

100XP

Gain 1 rank in Knowledge(Education)

Can breathe underwater

Awesome! Thank you!

Why would a bounty hunter turn in his friends? Also what is so special about a smuggler?

Bounty Hunters aren't police, they aren't obliged to turn in everyone who has a bounty. I mean if you played your character like he would sell his own grandmother for the bounty then that's fine but then you weren't exactly playing a character who could fit in a group. Even if you are doing your best to pull that off, what about considering your friends as snitches who you use to pull the really big bounties. These guys are small fry and you need a team in order to take out the real bounties.

Finally just because your Career says Bounty Hunter or Smuggler doesn't mean it is exactly what you are. Maybe the smuggler is a good freighter pilot trying to run a legitimate trading business in a tough galaxy, or the bounty hunter is an ex-assassin for hire who's taken to trying to convert people to the worship of the unifying force.

The rules do say that every character with the Bounty Hunter career starts with a bounty hunting license, so they are in fact all bounty hunters even if they no longer practice the trade.

The rules do say that every character with the Bounty Hunter career starts with a bounty hunting license, so they are in fact all bounty hunters even if they no longer practice the trade.

It could also be that a Bounty Hunter character only selectively practices the trade.

There were several example bounty hunter NPCs from WEG's Galaxy Guide 10: Bounty Hunters that focused on specific targets, such as escaped Wookiees, Imperial-posted bounties, bounties over a certain credit threshold*, perpetrators of a particularly (or even specific) crime, or even bounties posted by the Alliance.

So in the case of a Bounty Hunter PC, perhaps they are part of the group as a means to enable them to track down their preferred quarry. Perhaps they even decided to give a PC that would fit their selective profile a pass, much the way detectives (particularly in movies & TV) won't always haul in certain informants, feeling the steady stream of info the informant provides is more important than adding a low-profile arrest to the detective's record.

So maybe the group's Smuggler has a fat Hutt bounty posted on their head... but if your Bounty Hunter refuses to pursue such bounties (seeing them as glorified assassination contracts rather than legitimate bounties or simply wanting to keep the slugs at arm's length), then the Smuggler has nothing to worry about from you.

*this lead to an on-going in-game joke in regards to one PC (an Outlaw) wondering "at what point is my bounty high enough for Boba Fett to be interested in tracking me down?" Initial responses were "Fett doesn't even roll out of bed for bounties that small" to eventually "Fett has gotten out of bed, put on his fuzzy slippers, brewed a pot of caf, and is reading the morning newsfeed." The Outlaw only avoided capture because Fett got hit by a stolen speeder driven by the group's flaming Jedi. As in the Jedi was literally flaming due to being on fire after being on the wrong end of another hunter's flamethrower. Ah, good times, good times.

If you're plaiyng the Paranoid Pinancle Bounty Hunter that only rusts himself and maybe his Blaster, well, then, you are just not a people Person.

Of course a Boutny in the Group is problemativ for a Bounty hunter, because it is tempting, especialy if you stick close to thr Boutny Hunters code, wich states, that "People don't have bounties, only aquisitions have bounties"

But as Donovan Said, there may be Several Reasons to not purue s specific bounty, may it be your Code of honor not to to Kill Bounties, just capture, or to not take bounties from some clients, or just the fact, that that smuggler saved your ass, ALTHOUGH you are a hutner and he has a price on his hea ynd you are now BFFs.

BHs may be some kind of police, as in, they are allowed to Hunt, legal wise, but they are not forced to.