Played my 2nd Beginner Box game with a different group.
During the starport control scene, the droid tried to slice the console to unlock the docking clamps.
4 greens vs 2 purples
Fail.
Fail.
Fail.
Fail.
Fail.
Success.
There were also 2 times were he had to roll his cool vs a technician's and the overseer's vigilance while his buddies were making a distraction. He passed both of these.
By about the third dice roll, he was annoyed and in complete disbelief. At the end of it he couldn't have cared less to play this game anymore. He said it was unbelievable to him that he'd be sitting there for about 6 minutes trying to hack into a console.
I can't disagree with him.
Where did this whole notion that 1 roll is about 1 minute come from? I haven't seen it in the core book yet.
While I agree that one roll isn't 1 pull of the trigger, I think "1 minute" is too long. Perhaps setting a hard time on a roll isn't really reasonable.
Your thoughts?