K-moves

By Orsonius, in X-Wing Rules Questions

hey gang!

Just played a game where my opponent did a K-move towrds me but couldnt complete it as my ship was in the way. Should he have been penalized with a stress token if the K-turn wasnt completed? A grey area but thought I'd ask... This cant be a new problem but I checked the FAQ and couldn't find anything...

Thanks in advance...

According to p.17 of the rulebook, the maneuver is transformed to a forward movement, and since a forward movement does not have a stress token for its use, it would mean that no stress token is added.

According to p.17 of the rulebook, the maneuver is transformed to a forward movement, and since a forward movement does not have a stress token for its use, it would mean that no stress token is added.

Correct. However, the text of the rule is "instead treat its maneuver as a maneuver with the same speed and color revealed on the dial." (emphasis mine) So, your red 4-K turn is now treated as a red 4-straight, and will cause stress.

If we ever see a ship with a white K-turn on its dial, or if for some other reason we can have a white (or green) K-Turn, then it wouldn't cause stress.

Edited by KineticOperator

If we ever see a ship with a white K-turn on its dial, or if for some other reason we can have a white (or green) K-Turn, then it wouldn't cause stress.

As of now, K turn plus the use of adrenaline rush would make a white K-turn - closest we have right now :)

The replies above are muddy at best.

OP, yes instead of turning around with the K-Turn, you go straight ahead and keep facing the same way. You DO GET STRESS since you attempted a red maneuver but were unable to complete it.

From the rulebook:

important: If the active ship is executing a (k-turn) maneuver that causes it to overlap another ship, instead treat it maneuver as a (straight) maneuver with the same speed and color revealed on the dial.

Now, decoded this means the k-turn is a straight maneuver with the same speed and color (red) on the dial when you flipped over. You get stress.

If this was done with Nien Nunb, would it then turn into a green maneuver?

If this was done with Nien Nunb, would it then turn into a green maneuver?

No. A K-turn is not a straight maneuver. See the section on Bearing, page 6.

Edit: Wait, I think I just realized that you're asking a more complex question than I thought you were...

On a K-turn that fails due to overlapping, I'd actually say that Nien would trigger on it. All the effects would go off in the order of your choosing (since they're all your effects) leaving Nien last, and he could turn the red to green once you treat it as a straight. There's no "worse wins" conflict, either, since the red is not a change.

I'm sure a few of the usual suspects are going to have all kinds of unpleasant names for coming up with this one, but I think you're right.

Edited by Buhallin

I think you're right too. The wording for overlapping says that the maneuver is treated as a straight maneuver with the same speed and color as the one revealed. If you have Nein Nunb, all straight maneuvers are green, so I see no reason why it wouldn't apply to this as well.

That seems like an Easter Egg. I would recommend submitting it to FFG for an official clarification. I know I'd call shenanigans on anyone who tried to pull that on me and would likewise never claim that benefit myself.

Buhallin -

I know you and I seem to enjoy disagreeing on everything. :) However, on the current "Nien-Numb vs. Overlapping K-Turn" I am afraid we are going to need to agree. The wording is all but identical to the ion token vs. Nien Numb interaction, and it should have the same effect.

The K-Turn is treated as a Straight move, and Nien Numb makes those green. I had never considered the interaction before, but it is there pretty plainly.

Which is awesome, because we all know that the YT-1300s needed more help dealing with their terrible movement dial...

I might have said Buhallin and I have agreed on somethings and not on others, but that is the case with many when discussing rules. ;)

It appears they Nien Nunb might indeed turn a red K-Turn that fails because of overlap into a Green Straight. I might have hoped not, but there doesn't seem to be any lack of clarity or ambiguity so we may agree here too. :D

Doesn't it seem odd that when you hit and asteroid you don't take a stress?

There doesn't really seem to be any question on it. If it said you just didn't complete the 180, that would be fine - but it actively changes the bearing of the maneuver. So Nien can have his way with it.

I don't think it actually has much impact. I rarely see YT-1300s K-turning in the first place, and it's not like you can exploit it to improve a maneuver - it just makes it more forgiving if you screw up the occasional K-turn you do attempt.