*Questions*

By Zearthling, in Descent: Journeys in the Dark

(1) Does a Figure that has Soar and occupies a tree space (in the RtL expansion) get the Shadow Cloak bonus and keep the Soar ability?
Example:
A Manticore is occupying a square with a tree on it, A Hero moves directly adjacent to the Figure so as to comply with the 'Shadow Cloak' for an attack, the Manticore then takes flight using the Soar ability making the needed range +4 to hit.
:is the above example legal or illegal? {I hope I explained that all correct}
(2) If my house players wanted to add a 'house rule' elevation bonus while occupying a Tree, what would be better for game balance; Normal elevation bonus or Double elevation bonus?
(3) In RtL, If the Hero's move into a map location that has two or more Lt's occupying it, do the hero’s have to challenge the Lt's one at a time, or do all the Lt's fight in the first & single encounter?
(4) Last but not least....
Can I flick my dice one at a time like playing with Tidily Winks?

Zearthling said:

(1) Does a Figure that has Soar and occupies a tree space (in the RtL expansion) get the Shadow Cloak bonus?

No

Zearthling said:

(3) In RtL, If the Hero's move into a map location that has two or more Lt's occupying it, do the hero’s have to challenge the Lt's one at a time, or do all the Lt's fight in the first & single encounter?

One at a time, but they can continue to fight one after the other in one turn as long as they win the previous encounter.

1) This is what is said about soaring and terrain in the FAQ:

Q: How does Soar interact with the breath template? Can Soaring creatures use Breath without having to descend? If a Soaring creature is hit by the breath template, is it actually hit?
A: Breath attacks always ignore range, and therefore treat Soaring creatures the same way they treat any other creature.

2) I think you will find that being in a tree is enough of an advantage to begin with. I don't feel you need to add elevation to the mix.

3) The heroes encounter the LTs one at a time, in the order of their choosing. Each is treated as a seperate encounter. They can only encounter each LT once on their turn, however, and if the heroes are wiped out, their game week immediately ends (meaning they cannot attack any further LTs, nor can they take a town action) The OL does, however, get the bonus described on the LT card for all LTs present in the encounter (e.g. Doom for Farrow #1, 15 threat for Farrow #2, and so on)

4) That all depends. Does it **** off the other players? I, for one, would see this as bad sportsmanship. Grow a spine and roll the dice all at once! That being said, there isn't anything in the rules that explicitly says you can't, but this sort of falls under good sportsmanship. There's nothing in Monopoly that says you can't roll your dice one at a time, and use the second die to change the result of the first. In my opinion, such rules should not be neccessary.

Zearthling said:

(1) Does a Figure that has Soar and occupies a tree space (in the RtL expansion) get the Shadow Cloak bonus and keep the Soar ability?
Example:
A Manticore is occupying a square with a tree on it, A Hero moves directly adjacent to the Figure so as to comply with the 'Shadow Cloak' for an attack, the Manticore then takes flight using the Soar ability making the needed range +4 to hit.
:is the above example legal or illegal? {I hope I explained that all correct}
(2) If my house players wanted to add a 'house rule' elevation bonus while occupying a Tree, what would be better for game balance; Normal elevation bonus or Double elevation bonus?
(3) In RtL, If the Hero's move into a map location that has two or more Lt's occupying it, do the hero’s have to challenge the Lt's one at a time, or do all the Lt's fight in the first & single encounter?
(4) Last but not least....
Can I flick my dice one at a time like playing with Tidily Winks?

Since Osaka appeared to cut and paste the wrong Q&A...
1. FAQ 1.3 pg Q: Do Soaring creatures benefit from terrain?
A: While a creature is Soaring, it ignores the terrain in its current space. A oaring creature may choose to “land” and disable its Soar power until its next turn; if it does this it is affected by terrain just like any other figure.
So if the Manticore chose in its previous turn to 'land' it could take advantage of shadowcloak/tree. If it did not, it could not. During the Heroes turn, the Manticore does not have any opportunity to change it's 'status' (Soaring/Landed). It could change it's 'status' on it's next turn, though a Guard order would always be fast enough to interrupt before the Manticore 'launched' if it chose.

2. None would be better for game balance (IMO). The combat balance for Soar is not too bad. Its the LOS and interpenetration balance that is screwed up.
If you did add some, then the heroes should probably pay extra MP to 'climb' the tree, and maybe take falling damage should they take a hit while in the tree (like jumping down into a pit). Frankly it just isn't worth it. Tell your little-girls-blouse heroes to harden up and get some heroism! Or go home and make their dollies some tea. gui%C3%B1o.gif

3. FAQ 1.3 pg 9-10
Q: What happens when there are multiple lieutenants in the same space as the hero party? If the heroes (or the overlord) choose to attack, are both lieutenants present at the same encounter?
A: Each lieutenant is an entire encounter unto himself. If the heroes choose o attack a lieutenant when there are two or more lieutenants in the same pace, they must choose one to encounter. The overlord may attack the hero party with one lieutenant at a time. Only if the heroes are still in the same location at the end of the encounter (if the heroes win or the lieutenant flees, or if the space in question is Tamalir) can the next lieutenant attack.

4. There is nothing to stop you, other than the time wasting effect. It is also easier to cheat if you roll the dice one at a time. If your group has no problem, then fine.

Thanks for the explantions and input.

Osaka said:

13) The heroes encounter the LTs one at a time, in the order of their choosing. Each is treated as a seperate encounter. They can only encounter each LT once on their turn, however, and if the heroes are wiped out, their game week immediately ends (meaning they cannot attack any further LTs, nor can they take a town action) The OL does, however, get the bonus described on the LT card for all LTs present in the encounter (e.g. Doom for Farrow #1, 15 threat for Farrow #2, and so on)

I am uncertain about the lieutenants fortifying each other. The rules only says that lieutenants fortify dungeons within 1 trail of their location and that they get to put their specific card (or 15 threat for Merick) into play. I'm about to hit a big bunch of lieutenant fights in the battle for tamalir, so...I'd love it if you could show somewhere this is documented because that could definitely have an effect on the battles. Based on what I can find, I think you are limited to the fortify power of the lieutenant in the encounter.

Feanor said:

Osaka said:

13) The heroes encounter the LTs one at a time, in the order of their choosing. Each is treated as a seperate encounter. They can only encounter each LT once on their turn, however, and if the heroes are wiped out, their game week immediately ends (meaning they cannot attack any further LTs, nor can they take a town action) The OL does, however, get the bonus described on the LT card for all LTs present in the encounter (e.g. Doom for Farrow #1, 15 threat for Farrow #2, and so on)

I am uncertain about the lieutenants fortifying each other. The rules only says that lieutenants fortify dungeons within 1 trail of their location and that they get to put their specific card (or 15 threat for Merick) into play. I'm about to hit a big bunch of lieutenant fights in the battle for tamalir, so...I'd love it if you could show somewhere this is documented because that could definitely have an effect on the battles. Based on what I can find, I think you are limited to the fortify power of the lieutenant in the encounter.


Additional fortifying 'bonuses' from 'other' Lts also present at the same location (but note, not encounter!) or only one trail away are not added.