Cumbersome and Weapon Mods

By Xandron, in Star Wars: Edge of the Empire RPG

The heavy blaster rifle begins with the cumbersome 3 weapon quality. The marksman barrel attachment (p. 190) states that the weapon gains the cumbersome 2 quality. So does a heavy blaster rifle with the attachment become cumbersome 5 or stay as cumbersome 3?

I see it both ways. Cumbersome 5 makes sense because its a 2 meter long barrel and because most weapon qualities get added together with attachments. However, under the base modifiers section for the marksman barrel it states that the weapon gains the cumbersome 2 quality, where as other weapon qualities that are cumulative (such as accuracy gained by the same attachment) specifically say "gain weapon quality (x+1)."

See, I read it that it would only be allowed on Blaster Rifles and not Heavy Blaster Rifles.

Mainly because it doesn't specifically state heavy blaster rifles being included as for example the Augmented Spin Barrel says specifically: " This attachment can only be used with blaster rifles and heavy blaster rifles."

See, I read it that it would only be allowed on Blaster Rifles and not Heavy Blaster Rifles.

Mainly because it doesn't specifically state heavy blaster rifles being included as for example the Augmented Spin Barrel says specifically: " This attachment can only be used with blaster rifles and heavy blaster rifles."

I was thinking it could be applied to the heavy blaster rifle because the wording of the forearm grip specifically excludes heavy blaster rifles and the marksman barrel doesn't.

Edited by Xandron

Close, it says rifles but not heavy rifles. So, blaster, disrupter and slug thrower but not heavy blaster

OP, I think it could swing either way.

If you want to allow them to attach it to the heavy blaster rifle, it gets a cumbersome 5 rating.

But RAW, only blaster rifles, not heavy blaster rifles...

In the end, up to you.

Another question on the marksman barrel.

The attachment increases the weapon's range band by one, and since this can only go on a weapon(s) with long range, this increases it's range to extreme (the highest range band). Now, here's the kicker: what's the point of the Innate Talent (Sniper Shot) mod, which is a talent that lets you increase the range band for upgraded difficulty, what range band are you increasing to?

Am I reading into this wrong?

Edited by majorcl

I don't think that attachment is alowed on Heavy Rifles. Regardless, I would interpret that as meaning the cumbersome would stay at 3.

"Gaining cumbersome 2" means that Cumbersome becomes that number....not that the cumbersome is INCREASED by that number.

So, if the mod WERE allowed on a heavy, I would keep it at 3, because obviously it's cumbersome-ness would not DECREASE.

The marksman barrel can only be applied to blaster rifles, not heavy blaster rifles. The reasoning for me is: it specifically states blaster rifles; and the words "gain cumbersome" implies that it would not already have such a quality, key word: gain .

The simplest and easiest conclusion is then that it can only be applied to blaster rifles.

As for the innate talent (sniper shot) makes little sense, unless you're ok with a weapon firing at planetary range band close, or find some other way to implement such a range increase... I'd replace it with true aim, precise aim or barrage.

As for the innate talent (sniper shot) makes little sense, unless you're ok with a weapon firing at planetary range band close, or find some other way to implement such a range increase... I'd replace it with true aim, precise aim or barrage.

I have a PC with Sniper Shot armed with a blaster rifle sporting both a Marksman Barrel and a telescopic sight. After a little debate, I've been letting him fire at a house-ruled range of "just beyond extreme", but not within the "full" band of planetary close range.

My player said that the furthest recorded sniper shot in our world was something over 2km and so I figured, ok, why not.

We agreed that shooting at the range is "Impossible" and so at the cost of a Destiny Point, he can take a shot at a target "just beyond extreme" range against a Formidable difficulty (5 purples). He's only tried this twice with mixed success.

Sniper Shot doesn't have to be useful with a Marksman Barrel for the same reason that the Filed Front Sight isn't useful for someone with Quick Draw. If you have enough Talent, you can compensate for not having the perfect tool.

As a side note, if you were to add them, I wouldn't add 2 to the existing 3. I would add 1 for a total of 4.

I don't think that cumbersome 1 exists, and it makes sense why – who would it cover. Everything it would seem has a tacit assumption of cumbersome 1.

If cumbersome 2 is the floor then it makes sense that when adding it, you count it as 1 "rank" of cumbersome.

Sniper Shot doesn't have to be useful with a Marksman Barrel for the same reason that the Filed Front Sight isn't useful for someone with Quick Draw. If you have enough Talent, you can compensate for not having the perfect tool.

I think the point is that the attachment can only be applied to blaster rifles, which to date have long range. The attachment increases this to Extreme. Now, to then apply a modification to this attachment that gives it the innate talent sniper shot, which is a talent made to increase range, makes little sense, unless you're talking going over to planetary range bands. I do not think this is the intention, but I might be wrong.

The attachment is slightly better than the talent, the talent upgrades the difficulty, in addition to the increased difficulty of the new range. Whereas the attachment applies no upgrade of difficulty, but the normal increase that comes with longer range.

I think we've had this discussion before, but the innate talent applies only to the modified weapon, so it won't help you with that trusty holdout blaster side-arm of yours...

So if you have the talents you don't need the attachment, that's obvious. I mean with enough ranks in it you could probably shoot at extreme range with a holdout blaster, you only need three ranks in it... and that would incur three upgrades to the daunting difficulty, so that would be a fun roll. :ph34r:

I think I somewhat like the solution imachuchub presents... not sure I'd use it, but its at least a start, if not changing the innate talent to something else. I think perhaps Precise or True aim is a good idea.