I wanted to share the challenge I enjoy playing to spice my games.
I like having decks that attempt to have answers to the diversity of threats that the different quests offer, rather than fine-tuning them for every quest.
The rules: attempt all available (publicly released) quests in solo - normal mode - in a row:
1. Passage through Mirkwood
2. Journey along the Anduin
3. Escape from Dol Guldur
4. The hunt for Gollum
5. Conflict at the Carrock
6. A journey to Rhosgobel
7. The Hills of Emyn Muil
8. The dead marshes
9. Return to Mirkwood
10. Into the pit
11. The seventh level
12. Flight from Moria
13. The redhorn gate
14. Road to Rivendell
15. The watcher in the water
16. The long dark
17. Foundations of Stone
18. Shadow and flame
19. We must Away, here break of day
20. Over the Misty Mountains grim
21. Dungeons deep and caverns dim
22. Flies and spiders
23. The lonely mountain
24. The battle of the five armies
25. Peril in Pelargir
26. Into Ithilien
27. The siege of Cair Andros
28. The steward's fear
29. The druadan forest
30. Encounter at Amon Din
31. Assault on Osgiliath
32. The Massing at Osgiliath
33. The battle of laketown
without changing any card of your deck between each quest (well except for adding treasures)
The goal is to succeed as many quests as possible (the ultimate goal being the streak of 33 !), with the average score as a tie-breaker.
I like this challenge for several reasons:
- it really tests the versatility of a deck. In fact, I think this challenge is a very efficient way to "rate" the overall quality of a deck.
- it adds some tension playing quests : the fact that you just don't retry if you lose adds some spice, some more thinking to the risks you take.
- it makes me enjoy the easy quests, that I don't play otherwise : I take them more seriously knowing that the small chance I could be beaten actually matters - and I have to put some thoughts in taking risks to shoot for a high score, which also makes them more enjoyable.
- it increases the storyline atmosphere : as quests are played one after the other with the same heroes, you better feel the adventure. Also, there is a special feeling anticipating the following tough quests when breathing through easier ones.
I have been attempting the challenge with my best deck, but I am also looking forward playing it with mono-sphere decks! I'd be very curious to see which sphere scores the largest number of quests!