I read the book cover to cover and even I noticed a few typos, not enough to obfuscate, but makes me wonder on the value placed on its production. Overall, it is a well filled out adventure, except the climax seems rather muddled.
Episode 1
Really could have used a map for the wheel. the only map is a rather superfluous map of the hanger. Instead we are given some highlights of some of the seedier places to shop for supplies. Cross section map of the decks would have been nice, as well as a general location of some of the more prominent establishments. The adventure in WEG "No Disintegrations" makes it seem like a High Roller Casino, with gambling, and gladiatorial style fights.
Episode 2
This is the meat of the adventure, and is my favorite. Tho again, no map of the base. All we have is a map of the area and when the crashed ships is, and the river. Seems like a Bethesda style adventure where you arrive in town and help out everyone's problems or try to convince people to side with you and not the competitor.
Episode 3
The need to go to Raxus Prime seems rather forced, especially when the only resource Isotech seems to have on the planet a hidden base, and a secret, barely functional corvette. No contingency was ever made to evacuate the base, or even defend it beyond giving people blasters.
Raxus Prime really has only appeared in one of the worst games for SW continuity, Force unleashed. Some games are bad with messing with continuity, but I think Force Unleashed took it to a whole new level. Jawas? REALLY? That is all you could come up with?
If i run this adventure I will probably replace the Jawas with Ugnaughts, Squibs, or a gang of broken down eclectic salvaged salvage droids. i would have to map out the survivors base so my players have a visual reference. and I would have to majorly overhaul the Isotech base on Raxus prime with some elements from WEG "Hideouts and Strongholds" maybe even a temperamental power generator that needs to be activated to power defensive turbolasors and a shield generator. Have a ground battle as the imperials try to destroy the shield Generators, while attempts are made to make the Corvette flyable so they can pick up the survivors.
The finale would be the Corvette literally blasting out of the Garbage (halting the ground battle is a spectacular fashion), and then a few smuggler ships providing cover for the Corvette as it tries to escape the system. The resources of the shipyard would have been mobilized at the time and even could include a Star Destroyer and it's fighters giving chase.