"let the wookie win" timing question

By Darth Zilla, in Star Wars: The Card Game - Rules Questions

Hello everyone -

Last night we came across a situation and got into a little argument over the ruling and I want to make sure that we made the right call.

I had Chewbacca on the table enhanced with his bow caster. I declared my attackers (leaving Chewy out of the engagement). My opponent declared his defenders, among them was the interrogation droid.

After the edge battle - I opened up an action window and played "let the wookie win" dealing Chewbacca one damage then triggering his reaction and dealt two damage to Interrogation droid (killing it).

My opponent did not think that was legal because 1) Chewy wasn't in the engagement and 2) he wasn't the one that dealt Chewy the damage - my event card dealt Chewy the damage.

My argument was that 1) it doesn't matter if Chewy is participating in the engagement or not - all the reaction says is that during an engagement if this character is dealt damage deal twice that amount of damage to a participating enemy unit .

It doesn't say anything to the effect of "while this character is participating in an engagement....."

2) My second reason why I think this is legal is because the reaction doesn't say "when this character is damaged by an enemy unit...." it only says "when this character is dealt damage...."

Was I right or wrong in my argument? I just want to make sure that I'm playing the events and reactions correctly - I'm still a little new to the LGC games. :-)

Thanks everyone.

You were right. Chewbbaca´s reaction has 2 criteria that must be met. He must be damaged, it doesn´t matter the source of the damage. AND this must happen during AN engagement.

Your opponent is adding rules to the card that are not written there, however badly he doesn´t want to let the wookie win.

You should tear his arms out of his sockets.

I would believe that you are correct in this situation.

Just because he isn't in the engagement doesn't mean he cant be damaged. Just like if your opponent used a Target Strike.

But I do reserve the right to be wrong about things :mellow:

thank you all very much.

As everyone else has pointed out already, you were right.

The vast majority of text in this game should be read literally.

If they had wanted Chewie to have to be in the engagement to use his reaction, it would have read something along the lines of, "...when damaged while participating in an engagement..." If they had wanted the damage to only be from enemy sources, it would have read something along the lines of, .."when damaged by an enemy card or effect..." And so on and so forth.

Also, don't forget, Let The Wookie Win does a damage itself in exchange for damaging one of your units. So, potentially, you could destroy 2 units on your opponents side if they had a 1DC unit outside of the engagement and a 2DC participating unit using this reaction.

In fact, Let the Wookie win can apply both its damage to Chewbacca.

The only point I'm not totally sure about is the possibility to trigger its reaction twice, as Let the wookie win reads "do 1 THEN do 1", and not "do 2".

The first "1" isn't itself a full trigger for the réaction?

But can one text be split in Two by one réaction?

That could allow him to kill 2 2DC participating unit, if more interesting than killing1 4DC participating unit (Vader)

Official answer here?

You wouldn't get an official answer here on the forum. You'd need to use the rules link at the bottom of the page for that. However, I'd call into question the timing of the 2 points of damage. It says to do 1 to a friendly unit, then do 1 damage to a non-vehicle unit. If both are counted separately, you could do 2 damage each to 2 different units or 4 damage total to one unit. If they are counted as one trigger for Chewbacca's reaction, then your only option would be to do 4 damage to a single unit.

In fact, Let the Wookie win can apply both its damage to Chewbacca.

The only point I'm not totally sure about is the possibility to trigger its reaction twice, as Let the wookie win reads "do 1 THEN do 1", and not "do 2".

The first "1" isn't itself a full trigger for the réaction?

But can one text be split in Two by one réaction?

That could allow him to kill 2 2DC participating unit, if more interesting than killing1 4DC participating unit (Vader)

Official answer here?

That's an interesting one. If I am correct, then you are not supposed to be able to resolve multiple effects at once and must resolve the one you already started before resolving effects of the second. The first being the Event card and the second being Chewbacca's Reaction.

In fact, Let the Wookie win can apply both its damage to Chewbacca.

The only point I'm not totally sure about is the possibility to trigger its reaction twice, as Let the wookie win reads "do 1 THEN do 1", and not "do 2".

The first "1" isn't itself a full trigger for the réaction?

But can one text be split in Two by one réaction?

That could allow him to kill 2 2DC participating unit, if more interesting than killing1 4DC participating unit (Vader)

Official answer here?

Reading Let the Wookie Win:

"Deal 1 damage to a target friendly unit. Then, deal 1 damage to a target non- Vehicle unit."

The answer to this one oddly enough is bottom of page 27:

"If the effect text of an ability includes the word “then,”

the text preceding the word “then” must be successfully

resolved (or be true) before the effect described after

the word “then” may be resolved."

So Chewie being dealt 1 damage must be resolved(and can be reacted to), before LS deals out another damage. If Chewie takes this one as well, and lives, then he can react to this separate instance as well.

That´s why I understood it that way.

Reaction's trigger has to be fully resolve, and the "then" keyword implies full resolution.

But Groggy, I think that Actions, and not Reactions nor Interrup, has to fully resolve before the next one can be played

Page 24 of the Rule Book under the heading Interrupts: "Resolve each interrupt completely before the next is executed."

Page 25 of the Rule Book under the heading Reactions: "Resolve each reaction completely before the next is executed."

Also of note, Reaction and Interrupt resolutions start with the active player and then pass to the other player back and forth until both players pass consecutively, just like Actions.

The breakdown is actually an expansion on the point made above about "then" and using the explicit timing rules in the faq:

  1. You play Let the Wookie Win.
  2. You begin by resolving, "Deal 1 damage to a target friendly unit." You targetted Chewie, in this case.
  3. Chewie took damage during an engagement, thereby allowing you to trigger his reaction.
  4. There are no other reactions, so now the triggering effect (1 damage on Chewie) is resolved, place the damge on him.
  5. Now the reaction gets to resolve, so deal 2 damage to a participating enemy unit, per Chewie's text.
  6. Now we get to resolve the "then" part of Let the Wookie Win since you resolved the preceding portion. So you resolve, "deal 1 damage to a target non-Vehicle unit." Normally, people target an enemy unit here, but you aren't required to. If you wanted to you could target Chewie again (presumably he has more than 1 damage capacity remaining at this point or you won't get to use his reaction as he'll be dead). Let's go with targetting Chewie (since it was asked).
  7. So again Chewie took damage during an engagement and his reaction can be triggered.
  8. There are no other reactions so you resolve the trigger (1 damage on Chewie).
  9. Now the reaction gets to resolve and you get to do 2 damage to a target participating enemy unit (again).

That is the order of resolution.

The dealing of the damage to your unit when you play LTWW is the cost, which if targeting Chewie, would trigger his reaction (assuming he survives). Then, if you chose to resolve the result of the cost paid (the damage being assigned) to Chewie, it would again trigger his reaction (assuming he survives).

Wrong, a cost comes before a "to" and allows you to do something else : do A to do B

"Then" doesn't imply a cost, but a prerequisite (A) which resolution is mandatory to do something else (B) : do A then do B

You could have to pay a cost to do 2 différent effects in a case like this : do A to do B then do C

Wrong, a cost comes before a "to" and allows you to do something else : do A to do B

"Then" doesn't imply a cost, but a prerequisite (A) which resolution is mandatory to do something else (B) : do A then do B

You could have to pay a cost to do 2 différent effects in a case like this : do A to do B then do C

And this is how it is resolved in my explicit example.

You have an A then B, and the resolution of A triggers a reaction C. The resolution of B triggers a reaction of D. The resolution order would be: A -> C -> B -> D, as I showed.

Thanks for the step-by-step interpretation AntaresCD.

So you see this as two separate triggers of his reaction at 1 damage each? The way I figured this would work is you resolve the action and the end result of the action is that Chewie has 2 damage that he was dealt, so dishes out one packet of 4 in his reaction. I figured that reactions happen after the action and, in this case, would apply the net effect of all the damage dealt in the triggering action... Also, the way your example reads makes it look like you are interrupting the resolution of the action to use the reaction. Do you mean that, or do you mean Chewie will deal out two packets of two damage after the resolution of Let The Wookie Win?

Thanks for the step-by-step interpretation AntaresCD.

So you see this as two separate triggers of his reaction at 1 damage each? The way I figured this would work is you resolve the action and the end result of the action is that Chewie has 2 damage that he was dealt, so dishes out one packet of 4 in his reaction. I figured that reactions happen after the action and, in this case, would apply the net effect of all the damage dealt in the triggering action... Also, the way your example reads makes it look like you are interrupting the resolution of the action to use the reaction. Do you mean that, or do you mean Chewie will deal out two packets of two damage after the resolution of Let The Wookie Win?

Because Let the Wookie Win has a "then" in it, it is two distinct effects that are resolved with the second only resolving if the first is completed successfully. Therefore, the damage to Chewie would happen at two distinctly different times, each as a separate trigger for his reaction.

Edit: To be clear, you aren't reacting to the "Action" as a whole, you are reacting to the damage applied to Chewie. It just happens that the card in question can allow you to damage Chewie two separate times, allowing for two separate reactions.

Edited by AntaresCD

Thanks for the step-by-step interpretation AntaresCD.

So you see this as two separate triggers of his reaction at 1 damage each? The way I figured this would work is you resolve the action and the end result of the action is that Chewie has 2 damage that he was dealt, so dishes out one packet of 4 in his reaction. I figured that reactions happen after the action and, in this case, would apply the net effect of all the damage dealt in the triggering action... Also, the way your example reads makes it look like you are interrupting the resolution of the action to use the reaction. Do you mean that, or do you mean Chewie will deal out two packets of two damage after the resolution of Let The Wookie Win?

Because Let the Wookie Win has a "then" in it, it is two distinct effects that are resolved with the second only resolving if the first is completed successfully. Therefore, the damage to Chewie would happen at two distinctly different times, each as a separate trigger for his reaction.

Edit: To be clear, you aren't reacting to the "Action" as a whole, you are reacting to the damage applied to Chewie. It just happens that the card in question can allow you to damage Chewie two separate times, allowing for two separate reactions.

Thank you for the in-depth explanation. :D