I'm finishing up a campaign with my 6 PC's, they have accumulated around 200 xp each, and have become fairly formidable. They have begun creating a small scrap trade empire on Tatooine under the patronage of, the lovingly named by the PC's, Fappa the Hutt.
Fappa has a rival - Droga the Hutt, a minor crime lord who is at odds with Fappa's new found source of income (my party). It has come time to put an end to his meddling ways. As the climactic end to this chapter of my campaign my PC's will take the fight to the Droga's Sand Palace (think Jabba's from Episode 6), with the intention of removing him once and for all.
Lets talk layout, security, the facilities, and of course, complications and ramifications of assaulting a Hutt in his home.
Gamorrean thugs are a must I suppose. I think a Rancor might be too cliche. Pit full of Gundarks? I'm open to suggestions. Perhaps a cadre of Bounty Hunters on staff? Pirate Slavers? Security Droids?
What types of security systems should they expect to run into? Anything automated? Does the Hutt have an escape plan, or just a trap door in front of his throne?
My Players cover the entire range of skill sets - Heavy Blaster room clearing Droid Assassin, Vibro Axe chopping super soak Wookie, Fast talking Politico, Master Mechanic, Stim popping Doctor, and hip shooting Ace Pilot. I can throw pretty much anything at them.
If anyone has a Hutt Palace map, +1 internet to you. Possible entry points, or escape routes would be important information to plan around as well.
I'll leave it at that, fellow GMs, may the force be with you!