I'm sure some of you here know this sector rather well (probably far better than I ever well), but it's always been a bit of a personal favourite due to the emphasis on the noble swashbuckling style of things.
I may be able to get my group to go here or even make a campaign out of the underbelly of this setting (and there's plenty there to work with), so I'm looking at trying to get a grasp of two major things: lightfoils and the way they have carriers.
Now, Tapani Sector ships don't have hangar bays, but rather use docking clasps. I'm trying to determine if it would be a simple handwave to do this in lieu of the hangar, or if there's something I may be missing.
This may come up later as, depending on how things are handled, the party may want to have a docking clasp on their own ship to allow a snubfighter to be attached, and the closest I have is using the Retrofitted Hangar Bay as a baseline and tweaking it to allow the ship to clasp and transport a ship (or multiples) up to a multiplier of their own silhouette, but suffer a number of setback dice for doing so.
The other one is Lightfoils. I'm thinking of taking the Lightsaber, removing Breach, adding Pierce 3 and Unreliable to it. Perhaps reduce the damage a bit, maybe to 8, and drop Vicious down to 1. From there, I was contemplating dropping the price by a small bit, to about 7,500 credits, but leaving it as Restricted as they are not something that gets sold easily.
This also makes me want to add hard points to Lightsabers/Foils due to how often they both get customized in the EU, but that's a debate for another time.
This may lead to inspiration for an Adumari Blastsword, but that's another thought for another time.
Any input, anyone?