Hi Guys.
I'm a brand new GM, I have 5 PCs who've run through Escape from Mos Shuuta and The Long Arm of the Hutt, and now I have an additional sixth person who want to join.
Now this last person is a good friend of mine and a good player, however I feel that having six PCs might slow the game down, especially in combat.
I have in the past experienced that games with too many players slow it down and bore people during combat (if you are first in combat, you have to wait for all other players + NPCs to fight before you do something again), and I don't want that to happen here. Of course, I try to get the whole table involved in interpreting bountiful advantages, which would alleviate some of the inactivity.
A second problem might of course be: finding the time that works for seven people. If I manage to finish a story in one session, I can easily weave in and out PCs if some PCs cannot come. However what if we are in the middle of doing something (ending a session while infiltrating a Star Destroyer), how should I go about switching PCs? In the past I had a GM that simply stated "You remembered the events of last week wrong, you weren't traveling with John, it was Jack all along!", which I really don't like.
So what I'm trying to say with this thread, do you guys have any suggestions on how to handle a large (six) amount of PCs? I want everyone to have fun, if just one player is bored then I have failed.
Cheers