I think people are taking my thoughts out of hand here. . .
The concern: players looting every corpse to get the creds to buy things, making the game from heroic Star Wars madness with the smuggling, underhandedness we get in EotE to a dungeon crawl.
The psuedo-concern: Utilizing looting to undercut the Obligation mechanic (without doling it out due to looting).
A major question: How often do you see character use looting as a mechanic for upgrades instead of buying gear? Also, how often do you see party members purposely ransacking corpses for high-end gear to sell? If you've dropped in a tough and well equipped bounty hunter, how long does the body have to cool before the party starts calling dibs on weapons/armor/gear utilized by them, especially with things like the ship?
(Again, note that in prior versions of Star Wars, Stormtrooper Armor has a Black Market price of about 10k per completed suit, netting a skilled party about 5k or more per suit, so some returning players may expect this as a money maker.)
NOT a concern: looting for a purpose. Stealing a blaster rifle to fight your way out of the detention level, looting a Stormtrooper's armor or an Imperial Uniform so you can walk among them, turning the defeated Stormtrooper's Helmets into drums after everything is said and done, swiping a datapad to get the codes you need to slice into the system that has the plans of a planet destroying superweapon == awesome.
Hopefully that puts this back on track a bit. . .
Edited by LibrariaNPC