Sub-rules are an OKAY thing depending in the game you're making. Why would you not include them? Because, as you said, it takes a lot of work to balance a complex thing, and game creators don't want to waste their time balancing out house rules that not everyone will use. That's the long and short of it. Optional rules take up page counts and time that could be used to make the core product better. Time and money. Time and money. Time and money.
Think about what you're asking. You want FFG to add in an optional rule for you. Why? So they can test it out and balance it? Time and money. So you can feel good that your house rule showed up in print? Seems kind of selfish. Nothing is stopping you from making up a house rule and using it, or even posting it up here. Lots of practical reasons are stopping FFG from testing out extra rules and subsystems that are not unquestionably adding to the game.
Core group is referring to it just being the same people disagreeing with you frequently, not a dig on anyone's gaming credentials.
And I refer to it as a lesson because I sincerely think that your posts reflect a crucial lack of understanding for the role that adding complexity has for the entirety of a game system. You can take that as an insult if you want, the same way I can choose to take your patronizing attitude toward people who don't want to add a bunch of frivolous rules as the product of ignorance rather than malice.