Hi, I'm a relatively new to Descent, having only played three times (everytime as the OL). All three plays were with three players (two heroes and myself). I read on the forums that Descent is too difficult with only two heroes, so we decided to go with two house rules: 1) The OL can only spawn once per area (not including starting area) and 2) The OL draws only 1 card, instead of 2. We did not use Feat cards.
The first play was the intro quest, Into the Dark. The heroes lost, we didn't even play out the last battle. I don't recall that many details from this game, however its worth noting that the players made quite a few tactical blunders and just didn't seem to grasp how Descent "worked". The second time I played was with another group. They played the same quest, we used the same house rules. The heroes won, with something like 9 or 12 conquest tokens remaining. I never stood a chance. Thinking that this was because the intro quest was designed to be especially easy on the heroes, we played again (the same group). This time we played "The Chase" (official bonus quest). The heroes won with over 15 conquest tokens remaining. My only real chance of winning was at the start of the game, but after the 2nd area the outcome was given (note: I substituted the ogre and the sorcerors for trolls and dark priests, as per the official variant).
I am not an incompetent OL, having read the forums and threads rating many of the cards in the Overlord deck. During the last play, I only managed to kill a character once (I used Dark Charm on the warrior-type, who attacked his ally with the Stone Cutter sword, a gold treasure from Tomb of Ice), although I did come close to another kill at one point. After the last game, I concluded that using both house rules crippled the OL. I'm considering another house rule when playing with 2 players; The OL draws 2 cards as per the normal rules, can spawn once per round as per the normal rules, but the heroes get to use Feat cards. I take it the basic JitD quests were not designed with Feat cards in mind, so this should give the heroes an advantage. What do you think? Also, what is your experience when it comes to scaling? What are the perfect house rules so that the game isn't too difficult for 2 heroes and likewise not too easy for 4 heroes.
Also, some other observations:
- I never get to attack with an ogre or troll, they are so slow that they are almost shot to pieces before they reach the heroes.
- My impression is that beastmen are by far the best monsters in the game. Is this true? They do A LOT of damage for 1st tier monsters. Master beastmen are just amazing.
- Razorwings suck.
- Invulnerability potions (from AoD or WoD) are very powerful. The heroes were almost always running around with such a potion active, making it difficult for me to land a killing blow (I know traps ignore armour, btw).
Any thoughts?