I played a several games yesterday with this squadron:
Howlrunner
Academy Pilot x 2
Boba Fett
- Expert Handling
- Engine Upgrade
- Navigator
- Proton Bomb
- Autoblaster
It comes in at an even 100 points, with Fett at 58!
I decided to use the Autoblaster because I believed that with his ridiculous handling abilities Boba Fett would be able to consistently make Range 1 attacks. This turned out to be 100% correct.
All the games were against variations of the HSF list (I can't wait to see some more variety). Game 1 had Arvel, Chewie, and an X-Wing. Game 2 had Wedge, Chewie, and a Rookie. Game 3 had Chewie and a pair of A-Wings with missiles. All 3 games went fairly similarly.
Between his pilot ability, Navigator, Engine Upgrade, and Expert Handling Boba Fett could pick nearly any spot on half the playing area to move to every turn, and wait until he moves at PS 8 to decide. It was absolutely ridiculous to watch him, and I was easily, easily able to move him in a way that put things in front of him at Range 1. The Autoblaster is amazing when you can use it turn after turn. Losing 1 attack die is pretty minor when attacking a focused A or X wing and denying them any way to mitigate the incoming fire. Using Target Locks, I was consistently putting 3 damage per turn out on whatever target I had in my sights, and when I decided to close on Chewie I just switched to 4 dice from the primary and went to town.
The only strange thing is what happened with the Proton Bomb. I have run a lot of Firespray lists and have learned to love Seismic Charges, and thought that the Proton Bomb would be even better. But what happened is that Fett was so ridiculously maneuverable he spent the entire game tailing starfighters, and never had anyone behind him to drop the bomb on. I mean he literally, in three games, never had a ship in his rear arc. If I had faced a swarm I imagine that I could have intentionally set him up to use the PB so it wasn't necessarily a bad choice, but it was amazing to see how mobile Fett can be.
He even had a moment where he had chosen the 3 K-Turn, and had someone block him so he switched to the 4 K-Turn and popped up behind them. He also changed a 4 straight that would have left him in front of an X-Wing into a 1 Straight plus a sideways and backwards-as-far-as-possible barrel-roll that left him on the X-Wing's tail instead. It was amazing to see.
And fun to play. Really, really fun to play.