Quick questions about interpreting the dice pool from your Move Power as a weapon Discipline check to hit. The Successes are obvious, extra success equals extra damage on hit. Extra advantage I suppose get used up on magnitude power auto fire triggers.
What does Triumph trigger? Can this power cause critical effects, as it is a weapon? If so, could advantages be spent to trigger similar effects other than "autofire" and what critical threshold does this power have?
The first creative solution that came to mind was allowing a re-roll on a not so favourable force dice roll. Generating and extra light pip. Or, something as simple as flipping a destiny point back to light for the team.
Any other thoughts?
Edit: topic header should read "Rolls" not "Roles" - Just had a root canal, and the Colonist Doctor gave me some gooood stims,
Edited by Ionman