Hey everyone. I GMed my first game tonight using the Beginner's Set. Everyone liked it and we agreed to meet Sunday to start a full campaign with our own characters. I'd never GMed before, but I enjoyed it for the most part. I did have a couple of questions for you all though.
First of all, my copy of the core rulebook will be here tomorrow and I know there's a campaign in the back of it, but I also know there is the free "Under a Black Sun" module on FFG website. For a first time campaign with a new GM and two new players which one do you think would be better to use?
Secondly, how much leeway should I give to my players in terms of solving problems? For instance, in the stormtrooper encounter of the beginner game a player asked if he could use the skulldiggery skill to steal a thermal detonator off a stormtrooper's belt. He mentioned that stormtroopers often carried them in the movie. They weren't in the equipment pool, but I allowed it since I liked the creativity, but I want to be careful of not allowing them to go too far in terms of creative solutions. What do you all think?
Thanks for any advice.