Wierd things you would like to see in this game

By MyNeighbourTrololo, in The Lord of the Rings: The Card Game

the problem with these ideas (which i agree are good) is the lcg format. having heroes to unlock give that pack priority over others which is not the lcg form i think

however it could already be aruged that this is the case. you need to buy khazad dum before any of the dwarrowdelf cycle, you should buy return to mirkwood to get the dwarf god dain.

perhaps if they were placed in the delue expansions to be used in the following cycle?

rich

Edited by richsabre

Or eventually a "juggernaut" style game (1 versus 3) where an actual person manipulates an enhanced encounter deck against 3 other players.

I've toyed around with what I affectionately call "encounter mode," where I control the encounter deck and other players play against me. We affectionately called it 'encounter mode.' Tried it a couple of different ways, but one way that worked fairly well was to have the 'encounter master' draw X+3 cards at the beginning of the game, where X is the number of players (excluding the EM). At questing the EM decides the order of cards to be revealed, THEN heroes commit, then you reveal. At combat the EM draws X cards, where X is the number of shadow cards that are to be dealt. He can then freely decide which enemy gets which shadow card.

Needed to come up with special rules for cards that do things like shuffle the encounter deck, scry, etc. I haven't done it for awhile but I think what we did was to try and make a distinction between cards in the EM's hand vs in the actual encounter deck, and rework some of the scrying effects. All a little fuzzy now. Need special rules for objective cards too, or the EM can just hold them back. Fun, but needs a lot of conversion to make it workable.

This is similar to a player running Sauron in Knizia's game with the second (Sauron) expansion. I think it's great. (But I would still like to see a 1v1 game too.)

the problem with these ideas (which i agree are good) is the lcg format. having heroes to unlock give that pack priority over others which is not the lcg form i think

however it could already be aruged that this is the case. you need to buy khazad dum before any of the dwarrowdelf cycle, you should buy return to mirkwood to get the dwarf god dain.

perhaps if they were placed in the delue expansions to be used in the following cycle?

rich

I like the idea of doing something like that in a deluxe expansion. Would be another thing to make the deluxes special.

that is a point- how many of us see the deluxes as just big APs? i do, though i wish i saw them as the gateway to a new cycle like they are meant to be. i think often the cards are sometimes weak versions of what is to come. i would like to see some deluxe cards in the deluxe cycles

I’d love to see a core set on the Sauron side, followed by expansions & cycles just like the normal game. One could have “villains” as a counterpart to “heroes” and have a deck of evil themed cards, with evil mission type of quests fighting against the free peoples.

Some villains could be like boss characters already in the encounter deck as there are not so many named evil characters other then then Witch-King, Khamul, Saruman and a hand full of Orcs. How would you like to play as Ghulat or Dru-Buri_dru for example?

Dru-Buri-Dru is not evil, and would make a reasonable ally or even hero in current environment.

ah, I didn't know that because I haven't played the quest yet. It was just an example :)

If I were to play as Ghulat, I would make sure Amon Din burned to the ground and those pesky Gondorian peasants wouldn't stand a chance!

Hey guys. Been playing this game for a long time but am new to the forums.

There is a good bit of talk about a Gollum Hero. Here is my thought and I'd like your opinion.

Have a two sided card. One side is Gollum the other Smeagol. He would have some effect that causes him to flip between the two. He can have an additional effect like "Response: When flipped to Smeagol characters you control get a bonus to something or Resonse: When flipped to Gollum lower the engagement cost of enemies in the staging area.

The effects can be anything but he would be a really unique hero if he had two sides.

What do you think ?

Hey guys. Been playing this game for a long time but am new to the forums.

There is a good bit of talk about a Gollum Hero. Here is my thought and I'd like your opinion.

Have a two sided card. One side is Gollum the other Smeagol. He would have some effect that causes him to flip between the two. He can have an additional effect like "Response: When flipped to Smeagol characters you control get a bonus to something or Resonse: When flipped to Gollum lower the engagement cost of enemies in the staging area.

The effects can be anything but he would be a really unique hero if he had two sides.

What do you think ?

Maybe WOTC would demand for ripping off Innistrad?

No but really, I haven't thought of this before and, if they decide to do a Gollum hero (I doubt it though), this would be the way to go. Show his "Slinker" and his "Stinker" sides in each of the card sides, and make him have an effect that causes him to flip after something happens or maybe something like "at the end of the refresh phase, raise your threat by 2 or flip Gollum." I think the two sides of the card should be named Gollum, but one has a positive ability and the other has a negative ability. That'd be really neat actually, maybe for a Saga expansion based on Frodo, Sam and Gollum in the Dead Marshes and Ithilien. The only problem with this idea is that one treachery in Foundations of Stone that makes you shuffle a hero you control in your deck and that lets you play it if you draw it.

Edited by Gizlivadi

I don't think that Smeagol/Gollum would be a player card, so it wouldn't need to be two sided. Just replace as needed.

Hey guys. Been playing this game for a long time but am new to the forums.

There is a good bit of talk about a Gollum Hero. Here is my thought and I'd like your opinion.

Have a two sided card. One side is Gollum the other Smeagol. He would have some effect that causes him to flip between the two. He can have an additional effect like "Response: When flipped to Smeagol characters you control get a bonus to something or Resonse: When flipped to Gollum lower the engagement cost of enemies in the staging area.

The effects can be anything but he would be a really unique hero if he had two sides.

What do you think ?

Maybe WOTC would demand for ripping off Innistrad?

No but really, I haven't thought of this before and, if they decide to do a Gollum hero (I doubt it though), this would be the way to go. Show his "Slinker" and his "Stinker" sides in each of the card sides, and make him have an effect that causes him to flip after something happens or maybe something like "at the end of the refresh phase, raise your threat by 2 or flip Gollum." I think the two sides of the card should be named Gollum, but one has a positive ability and the other has a negative ability. That'd be really neat actually, maybe for a Saga expansion based on Frodo, Sam and Gollum in the Dead Marshes and Ithilien. The only problem with this idea is that one treachery in Foundations of Stone that makes you shuffle a hero you control in your deck and that lets you play it if you draw it.

Running off this idea, I'd like if instead of a standard hero he was more like the bilbo or frodo heroes in the saga expansions where he doesnt count towards the hero limit, doesnt collect resources, and has low stats. Could have positive and negative passive abilities so he's just kind of there but doesnt drastically influence the results of the game. Like the smeagol side would..."ignore all travel requirements" (since he helped guide the hobbits to morder it would demonstrate his knowledge of the terrain) but his gollum side could be more like "Increase the quest points of all locations in play by 2" (to demonstrate how he sometimes would maneuver the hobbits to a path for to his benefit like shelob's lair).

Then there would have to be a mechanic to have him randomly change sides. Maybe discard the bottom card of your deck (bottom so that it can't be influenced by stargazer) and if the cost is even (including zero) he is smeagol but if the cost is odd he's gollum.

I think an idea with a two-sided player card is cancerous and should never see the light of day.

I think an idea with a two-sided player card is cancerous and should never see the light of day.

Ouch, I didn't think it was that bad of an idea.

Two-sided player card breaks core mechanics of a player card type itself and interferes with eveyrthing. Even two-sided encounter card would be an abomination of an idea in realities of LOTR LCG.

But the Quest cards are two-sided...

Anyway, I'd just like to add my opinion to this, for what it's worth. It does sound like a good idea, having the two faces of Gollum. But perhaps having two separate cards would get around certain objections? So, rather than effects that flip the one card, the effect would be to "put Smeagol into play" and place the Gollum version out of play, and vice-versa. Hopefully that wouldn't be too fiddly (or objectionable).

But it is a really nice idea, and one that I hope we see explored soon. Gollum so far has only made it into the game as his bad side, but he does spend a decent amount of time as a more helpful character, and it would perhaps be remiss to miss this out.

Again if he were a hero it should be as Smeagol, not Golum. Though this would be quite funny if we went back to playing Hunt for golum with Smeagol helping out... :)

Quest cards are nor encounter neither player cards and was designed this way.

Sorry, the sense I got from your last post was that any double-sided card in this game is an abomination, or the spawn of satan, or whatever.

Well, I'm pretty sure I specified "player cards", which are Heroes, Allies, Events, Attachments and Treasures, and "encounter cards", which are Enemies, Locations, Trecheries and Objectives.

- more encounter deck control

- a mordor based expansion with the nagzul as heroes

- tactics eowyn

- more tutor like effects

- more graveyard recursion

Well, most of the things you just listed are not wierd at all... :lol:

:D lol, you're right...

mhez.... second attempt:

- eagle-egg omelets

- hobbit shipwright

- elven death metal tm

- balrog barbeque sauce

- gwaihir taxi service

- nazgul toothpaste

I think an idea with a two-sided player card is cancerous and should never see the light of day.

Cancerous lol

Edited by Pharmboys2013

Years ago I played the decipher Star Trek CCG (First Edition), and they introduced several double-sided cards (DS9/Terok Nor, for example), and they were all very cool cards. I wouldn't have a problem with FFG doing double sided cards, if it was something that thematically had a dual nature (like Gollum/Smeagol previously mentioned).

I think an idea with a two-sided player card is cancerous and should never see the light of day.

Well I honestly don't think we should ever get a Gollum "hero" period but aren't we discussing fictious ideas that aren't going to see the light of day anyway? Just figured it would be an interesting way to exemplify his duality.

Cancerous lol

Gollum(Smeagol) does not interferes with anything, unlike double-sided player card format, and he fits thematically. Two-sided player card breaks certain elements of the game.

:D lol, you're right...

mhez.... second attempt:

- eagle-egg omelets

- hobbit shipwright

- elven death metal tm

- balrog barbeque sauce

- gwaihir taxi service

- nazgul toothpaste

Would Nazgul Toothpaste turn your teeth green, leave painful sensitivity to hot and cold foods/beverages, or cause tooth rot over several applications (giving the user "Nazgul teeth")