I've been thinking how to word this and I think modular is the word I need. In RT the Psychic Powers felt like you were learning how to do new tricks with your power with the modifier increasing as a power got more complicated. With this in mind why not take it a step further by making a list of the most basic things each power can do and building Psychic Powers up from there?
As I see it the basics are:
Telepathy, Read thoughts, send thoughts.
Telekinesis. Moving stuff (that's is).
Divination. Dowsing (leading to remote viewing), aura sight, fate and luck stuff.
Pyrokinetic. Make fire, control fire.
Biomancy. Um? help me internet.
Once you have one of the basics you can buy things like range and fine control, anything that requires more skill gives a -x to the roll to manifest and anything that reaches into the warp gives a +x to risk and risk increases the bad stuff if you get perils.
I know there's little chance of FFG ripping up the hole chapter at this point but I've been trying to word this since I first heard about the beta so other than than that what do you think?