Suns of Fortune - Now this!

By Jegergryte, in Star Wars: Edge of the Empire RPG

I'm actually really excited for this book. It sounds like FFG is definitely embracing a concept model closer to WEG than Saga, and in what I think is a very good way.

This actually makes me think a lot of WEG's Planets of the Galaxy, Volume 3, which was all about the Elrood Sector, specifically, and included a handful of new species, some local-specific equipment, and a bunch of different adventure hooks, adversaries, and starships that related to it all. And I love that book, so I suspect this Corellian Sector book will be right up my alley.

So glad they finally announced this book! This is actually the first freelance writing job I did for FFG. Been waiting to scream from the top of the mountain that I worked on this for a long, long time now. Granted, I was one of four writers on the book, and my contribution was the smallest in terms of word count, but still. Can't wait to see what you all think of the book when it comes out!

So glad they finally announced this book! This is actually the first freelance writing job I did for FFG. Been waiting to scream from the top of the mountain that I worked on this for a long, long time now. Granted, I was one of four writers on the book, and my contribution was the smallest in terms of word count, but still. Can't wait to see what you all think of the book when it comes out!

Congratulations! We are all looking forward to reading it. Now give us something spoilery!

I am not sold on the variant human concept. Not at all.

Same here; it's too "Wizards of the Coast" for my taste and was enough to push me against the book.

Then again, Star Wars lore and Corellians always leaves me eye-rolling to begin with...

This announcement has me very excited! Particularly the mini modules. The idea of smaller side adventures that can be implemented at just the right time sounds awesome.

As far as the concern for a human variant goes, I don't see the problem. While I understand that the core rules allow you to build a human with any back story you like. The fact is that this book is focused on a particular sector, its history and culture, which greatly effect the people in it. So far everything FFG has put out shows that they have a great respect for the matterial and I don't believe they would make a subspecies of human if they couldn't do it justice.

I'm cautiously excited about the book. I like resource books. I'm personally more interested in the profession based sourcebooks, but world and sector based galaxy guides can be really helpful.

I guess I'm in the minority, but I like the idea of variant humans. Humans have scattered to many planets over thousands and thousands of years. It makes sense to me that there would be some evolutionary differences. In West End I often played a near-human, with some slightly altered stat maximums, and perhaps a flavor ability and/or limiter. Besides, it's not like you can't use the standard human template on Corellia, it's just a suggestion.

I'm dubious about Corellians being human variants, but I wouldn't mind it for Pantorans, Liordians (sp?), Zeltrons, and other near-humans. Of all Corellians are is forcing you to use one of your non-career bonus skills for piloting, what's the point?

It would be different in that case, since if it's a Career skill you could double up in Piloting. You wouldn't be able to do that as a baseline human (your two free skill ranks must be non-career skills).

I do agree, having Corellians as human variants does seem a little weird, but then again this is a new paradigm for a new system.

Surprised this only covers one sector (granted it's a very prominent one and the prospect of other sector sourcebooks is exciting), personally I was hoping for regional books but we'll see how much detail and supporting material gets cramming into just 144 pages. I'm hoping there's more than three species as well; Corellia sector includes New Plympto and technically Duro, so where's the Nosaurians and the Duros (yes a duplicate from AoR but the easiest way to add them directly to EotE)? I am a sucker for new species but I can't see those three plus a handful of weapons and ships carrying this book in the eyes of players.

The Corellian Sector has a metric crap-top of stuff in it. Yes, under the reign of the Empire, Duro is in the Corellian Sector so you've got that world as a possible adventure source. There's also Nubia and Altawar, the entire Corellian System (and all the very unique planets & moons within), perhaps including places like Centerpoint Station and Gus Treta Market Station, not to mention the Kiris Asteroid Cluster (a good hiding place for any rimward group). Wookieepedia looks to contain info on all 24 of the star systems in the sector, so there's likely a good number of places they can go in those 144 pages :)

If they went bigger "regions," you'd have a "Core Worlds" book and that would just be a mess. It'd have to be bigger (and more pricey!) than the Core Rulebook to do any justice to the region.

Better IMO to have smaller sections of space covered at a time. That way, like you say, we could have other sector sourcebooks! I "Tingel" with hopeful anticipation :)

Nice! :D

Shut-up-and-take-my-money.jpeg

I'm dubious about Corellians being human variants, but I wouldn't mind it for Pantorans, Liordians (sp?), Zeltrons, and other near-humans. Of all Corellians are is forcing you to use one of your non-career bonus skills for piloting, what's the point?

It would be different in that case, since if it's a Career skill you could double up in Piloting. You wouldn't be able to do that as a baseline human (your two free skill ranks must be non-career skills).

And yet you still can have no more than 2 ranks in any skill to start. So humans with Pilot as a Career skill simply take their bonus human skills in something else (they likely otherwise would have to pay for) and pay the 10 XP for the second rank. I see no (or, little-to-no) difference.

So glad they finally announced this book! This is actually the first freelance writing job I did for FFG. Been waiting to scream from the top of the mountain that I worked on this for a long, long time now. Granted, I was one of four writers on the book, and my contribution was the smallest in terms of word count, but still. Can't wait to see what you all think of the book when it comes out!

Very nice! After I get my diploma for Writing in the Spring (will look better on my Resume if I wait until then), I plan on sending it in to FFG to try and freelance write stuff for this system in the future, so it is really awesome to meet another person who has done that on here :D.

I'm dubious about Corellians being human variants, but I wouldn't mind it for Pantorans, Liordians (sp?), Zeltrons, and other near-humans. Of all Corellians are is forcing you to use one of your non-career bonus skills for piloting, what's the point?

It would be different in that case, since if it's a Career skill you could double up in Piloting. You wouldn't be able to do that as a baseline human (your two free skill ranks must be non-career skills).

And yet you still can have no more than 2 ranks in any skill to start. So humans with Pilot as a Career skill simply take their bonus human skills in something else (they likely otherwise would have to pay for) and pay the 10 XP for the second rank. I see no (or, little-to-no) difference.

The difference is not having to spend the 10 XP to get that second rank, much the same way a Wookiee Hired Gun doesn't have to spend XP to get two ranks in Brawl, or a Twi'lek Colonist doesn't have to spend 10 XP get a second rank in either Charm or Deception.

May not be to everyone's tastes, but there is a point to it, as it would give Corellian PCs a running head-start in becoming really good pilots in much the same way that Wookiees have a running head-start in becoming really good brawlers or Bothans have a running head-start in becoming really good at Streetwise.

Corellians might also be able to consider Piloting as a career skill whether it is or not.

I kinda like the variant idea. It's a BIIIIG galaxy, with a lot of very distinctive cultures. Variant starts for humans is a good way to represent those cultures.

I like it too. I'd like to see the species variant options applied to other species as well. If not all Humans are the same, surely the same holds true for other species. I can see a lot of interesting nuances being added to the game with this. I wonder if we'll ever see a D&D 4e like character builder for this game system.

Edited by Ineti

It would be different in that case, since if it's a Career skill you could double up in Piloting. You wouldn't be able to do that as a baseline human (your two free skill ranks must be non-career skills).

And yet you still can have no more than 2 ranks in any skill to start. So humans with Pilot as a Career skill simply take their bonus human skills in something else (they likely otherwise would have to pay for) and pay the 10 XP for the second rank. I see no (or, little-to-no) difference.

So like, human vs. only slightly different human?

I wonder if we'll ever see a D&D 4e like character builder for this game system.

You mean... a really, really good one that is later replaced by a really, really bad one that demands you be online and only allows you to make a handful of characters?

Think I'll pass on that one, personally :)

Edited by Maelora

Ideally FFG would stop at the really, really good one. :)

Considering everything I've gotten for the system so far has been outstanding, I'm expecting a lot from the Corellia sourcebook.

I also note that the devs are doubling down on their statements that EoE includes the Core! I'll probably use this even more for my future rebellion game, but thrilled to have this coming out.

As for the human variant, I suspect this is being overblown. They will probably get a free Pilot ability or pilot as a class skill in exchange for some points. Human cultural variants have never bothered me in other games, and doesn't bother me here.

I'm incredibly excited by this news. EotE is absolutely fantastic so far, I'm really enjoying how my play sessions have worked out. Everyone is really getting into the spirit of being their characters.

Any opportunity for new races, expanded options, new gear/ships are great in my book. The best part is, it will be released close to the Explorer supplement, meaning that 2 out of my 4 friends will have plenty opportunities to customize their characters even further.

Thinking about this book and I wonder....Why not a 200 page book on Tatooine highlighted with Mos Eisley and all the scum around it? With maps!

Thinking about this book and I wonder....Why not a 200 page book on Tatooine highlighted with Mos Eisley and all the scum around it? With maps!

My interest would be more toward a book exploring Hutt Space. A few pages on a score of worlds plus deeper looks at a few would be nice. Hutt-themed adventure threads, racial stats on Nikto, Klatoonians, and Weequay (or a few other Hutt races), and a few Hutt ships. I'd buy it without reservations.

Edited by HappyDaze

Ideally FFG would stop at the really, really good one. :)

If the licensing restrictions are the same as what WoTC had, and currently they are, we will never see a character building/generation tool. That's under the electronic Lucas Arts license, not under the Miniatures and Role-playing license.

So much like PDFs, it's a pipe dream until the licenses are relaxed.

Thinking about this book and I wonder....Why not a 200 page book on Tatooine highlighted with Mos Eisley and all the scum around it? With maps!

My interest would be more toward a book exploring Hutt Space. A few pages on a score of worlds plus deeper looks at a few would be nice. Hutt-themed adventure threads, racial stats on Nikto, Klatoonians, and Weequay (or a few other Hutt races), and a few Hutt ships. I'd buy it without reservations.

Sweet! More stuff to drool over!

Thinking about this book and I wonder....Why not a 200 page book on Tatooine highlighted with Mos Eisley and all the scum around it? With maps!

I am seriously sick of that planet. Every star wars game seems to go there... really... there's nothing there.. nothing!

I am really excited about variant humans. While not necessary, it's cool and can help new players (and old) in defining their culture and origin, something I've noticed is hard for some players to do; the star wars galaxy is too vast for some players to easily make these decisions.

Also, that FFG is making sector books - if this is a symptom of what is to come - is something I was hoping for. I didn't expect such a narrow focus, but it's still really cool! New planets, areas, species, gear and starships! It's awesome! How can I not be excited?! :ph34r: