... and transitioning to the main EoE game... Wanted to share some thoughts and invite yours.
The players and myself were impressed by finishing a WHFRP campaign and wanted to try the new FFG SW game. We all have fond memories of the original films, mostly disliked the prequels, and haven't bothered with the EU stuff that's happened since. (It all seems like bad fan-fiction to me, I actually agree with Lucas that we should have just left those characters there, I'm simply not interested in 'Son of Star Wars', sorry...)
So I got the Beginner game and everything else, very impressed as always with the quality of FFG. Ran through the beginner scenario and sequel, with a view to redoing it eventually with our own characters.
Some players were sceptical about the dice - not everyone liked the WHFRP system - but we soon found ourselves enjoying this aspect. The 'narrative, make it up as we go along' style was perfect for a bunch of gamers in our 40's.
It was a bit of a mixed bag, and we had plenty of discussions about 'did we enjoy it?' and 'did it feel like Star Wars?'
I wasn't fussed with having a Millenium Falcon expy, but the players players loved the 'Krayt Fang' and happily redesigned the interior, so it looks like we're keeping it for the main game. I would have preferred something original, but I'm not arguing if they are already invested in the thing.
We broadly enjoyed things, but there were three main complaints. One, Obligation - this would only come up when we make the transition obviously, but so far every single player likes the idea, but HATES the way it's implemented. But that's a story for another post, later.
Two, the players felt the starting characters were very 'scrubby'. They are far from power-gamers, and actually liked the 'fringer' concept and the lack of focus on Jedi. But they found the starting characters very underwhelming. Looking at the skills, there's over 30 and yet you only start with 6. Too many skills seem to be duplicated - Cool/Discipline, Perception/Vigilance, etc. We've tried generating some new characters, and they all feel kind of similar to be honest. Nobody really seems to have their 'unique selling point' or signature skills. I'd like for everyone to have at least one thing that lets them feel special and unique.
After some discussion, I'm going to let them play somewhat more experienced characters, Solo types who have been around for a bit and started earning a reputation. One of the players said he just didn't want to play some greenhorn like Greedo, and I found it hard to argue with that. On the plus side, it seems you gain experience quite quickly in EoE, but I have no problem with them being 'Prime Runners' as the new Shadowrun rules have it. The PCs are the heroes of this campaign, not the supporting or incidental cast, so that seems to fit.
Thirdly, combat seemed very 'grindy'. Some of that was our inexperience, but some of it was the old 4E D&D problem of everything having waaaay too much armour or hit points. The fight with the Hutt in the final session just felt wrong - it's a Hutt, not a blast door, and having a wookie whacking it with an axe and causing no damage felt silly. One player pointed out that Leia (who is Brawn 3, tops) would never have been able to strangle Jabba if he had Soak 10.
I've been playing with the idea of making Minions 1-wound creatures, as in other games. The idea of having to hit a lowly stormtrooper for 3 rounds with a blaster to drop him seems very 'un-StarWars-y'. We watched the movies again and I don't think one ever survives being hit. That would speed up combat and give more of a movie feel, maybe. They'd still have to be wary of a dozen or so troopers obviously, especially acting in tandem.
I noticed the EoE book has a way of killing off spare minions at the end of a battle, and I can see myself using this a LOT.
Opinion was divided on whether the whole think 'felt like Star Wars'. The players universally disliked the idea of having to wear armour when for the most part, the leads in the films are just in normal clothing. They were also expecting to gun down minions fairly easily, and to be able to damage the Hutt. I'm looking of ways to keep things fast-moving and preserving the 'feel' of the films, rather than getting bogged down in grindy combats with neophyte characters.
Anyway, I've said more than I intended anyway - thanks for listening and any advice you might offer!