Op Fire contradiction?

By creepwood2, in Tide of Iron

first off, I searched for op fire questions before asking this question.

On page 19 in the rulebook it says

* If the active unit becomes pinned, disrupted or damaged as a result of the Op Fire attack, it is immediately fatigured: The unit's activation ends and the unit must remain in the hex in which it incurred the attack, regardless of how many movement points it had remaining.

and after that it says:

*If the attack scores no hits or if a squad takes casualties as the result of a normal attack, the active unit may continuing moving
It is possible for a unite to be the target of Op Fire multiple times during the same movement, but not more than once per hex. For example, a squad may be subject to oppurtunity fire, take casualties, and then be the subject of Op Fire again, upon moving into the next hex.

Why does it say in the first part that as soon as you have taken any damage you're fatigured and cannot keep moving, but on the second part yt says that you can keep moving if a squad takes casualties as teh result of a normal attack, the active unit may continue . Me and my friends are having the discussion on how to interpret this part.

On page 19 in the rulebook it says * If the active unit becomes pinned, disrupted or damaged as a result of the Op Fire attack, it is immediately fatigured: The unit's activation ends and the unit must remain in the hex in which it incurred the attack, regardless of how many movement points it had remaining.

This would be the result of a suppressive attack ( see p.28). Before firing, you must decide which of the two types of attacks you wish to use.

and after that it says: If the attack scores no hits or if a squad takes casualties as the result of a normal attack, the active unit may continuing moving
It is possible for a unite to be the target of Op Fire multiple times during the same movement, but not more than once per hex. For example, a squad may be subject to oppurtunity fire, take casualties, and then be the subject of Op Fire again, upon moving into the next hex.

This would be the result of a normal attack. There is also additional information on p.32 about op-fire.

I never thought of it, but Creepwood is right. If you read the rules carefully, a contradiction appears:

Rules:

If a unit becomes pinned, disrupted, or DAMAGED , it must stop.

In the next paragraph, damage is no more a concern and the rules say the unit may move even if damaged.

Simply, you cannot be damaged by a suppressive attack.

Nevertheless, the intent of the authors seems clear. Erase the word DAMAGED from the first paragraph and follow the rest.

Damage refers to vehicles. Squads are not damaged, vehicles are. If a vehicle is damaged then it must stop moving, unless it a heavy vehicles like a tank, they have an exception.

Thanks for the answer and it makes alot more sense now. I played with some friends that played this game alot and they've done it wrong, they stopped moving as long as the units got hits, not only vehicles, infantry too, which should only be stopped if supressed fire is used. Now they're became alot more interrested in playing the game again :)

Our weekend with friends that never played it before, it became a success and they were all hyped about the game. Started looking at the expansions already, but think it would be more appropriate to expand the game after a while instead of right away.

Is there any resources online with scenarios that are well balanced?

The catch is in the wording.

Squads take casualties. Vehicles get damaged.

Thus squads do not have to stop as an effect of taking damage, as they can't!