Got my "Beyond the Rim" in the mail yesterday

By Rookhelm, in Star Wars: Edge of the Empire RPG

I was thinking Sá Ná-lá-or...

But hey, doesn't really matter how you pronounce it. GM pronounces it this way, everyone stars calling it that way!

I was just gonna make it easy on myself and pronounce it "Na-lore"

I've been practicing my French accent for the Twi'lek who gives them the job, and I'm planning on pronouncing each vowel, but smoothed together, so "Sa na-la-or".

Can't wait for mine to come in. Ordered it from Cool Stuff like always, but I used Fed Ex Smartpost. It's taken 8 days for it to travel from Florida to Georgia. Should finally get to my house today or tomorrow. TIL: don't be cheap and use Smartpost.

Edited by Keeop

Got mine in the mail today and it is great. Actually its pretty amazing with lots of ways to challenge a party. I just hope they produce a lot more like this.

Mine came today, yay!

Got an attempted delivery notice in my mailbox today! :)

It turned out to be a package from my dad! :wacko:

Hehe, well here in the Netherlands the release has been delayed till the 30th of september :(.

sad panda.

At Amazon.com the streetdate is also the 30th of september. Since we started and finished the beginners game yesterday I still got the "Debts to Pay" coming with the GM kit and the game in the corebook. Enough food for the next sessions :) But I also can't wait to get Beyond the Rim.

Can't wait for mine to come in. Ordered it from Cool Stuff like always, but I used Fed Ex Smartpost. It's taken 8 days for it to travel from Florida to Georgia. Should finally get to my house today or tomorrow. TIL: don't be cheap and use Smartpost.

I did the exact same thing. It took my order 4 days from Florida to Kansas. Half the time, much longer distance??

My wife got me mine a couple of days ago. It seems that Miniature Market is the go-to place for the fan-base that does not have a good quality game store in town. Boy I miss the bigger cities sometimes.

I like it a lot. Its a plot driven sand box. Lots of information is specified about what happens, what can happen, and what to do if it goes sideways.

Just got me hands on it... nothing more than a skim read here... Going to give it a good read tonight methinks.

At Amazon.com the streetdate is also the 30th of september. Since we started and finished the beginners game yesterday I still got the "Debts to Pay" coming with the GM kit and the game in the corebook. Enough food for the next sessions :) But I also can't wait to get Beyond the Rim.

This is true, my party still needs to be run through the Long Arm of the Hutt and also got Debts to Pay from the GM kit at the ready.

Still sucker for new stuff :)

Fantasy Flight Games "Star Wars Edge of the Empire RPG: Beyond the Rim"
Previous estimated arrival date: September 25 2013 - September 26 2013
New estimated arrival date: September 18 2013 - September 19 2013

Paizo shipped my copy on Saturday. Will take two - three weeks to arrive since I live in Darkest Africa, but I can't wait!

I received mine on Saturday, but now I can't read it. Somebody else in our group is going to run the game, so I must stare it on my shelf and resist the urge to peruse.

This adventure is missing maps. the "Star map" is laughable in it's abstraction. The Hanger map is pointless. The Act 2 Map is void of any details of the base. and would it have hurt to make the Ep 3 map a bit larger? They spent all the money on a hardcover book, full color pictures, glossy paper, yet decided to skip on the maps

Besides the lack of maps i fund it rather good adventure, except the finale is rather confusing

It's interesting seeing people complain about the lack of maps for a game centered around narration and designed to be run without maps and miniatures.

I understand that it's nice to have a map as a reference, but for a game like this, a list of significant points for a particular location and some detail on each point is sufficient. Maybe I'm on an island in this.

It's interesting seeing people complain about the lack of maps for a game centered around narration and designed to be run without maps and miniatures.

I understand that it's nice to have a map as a reference, but for a game like this, a list of significant points for a particular location and some detail on each point is sufficient. Maybe I'm on an island in this.

No island, it's the way I feel too.

It's interesting seeing people complain about the lack of maps for a game centered around narration and designed to be run without maps and miniatures.

I understand that it's nice to have a map as a reference, but for a game like this, a list of significant points for a particular location and some detail on each point is sufficient. Maybe I'm on an island in this.

No island, it's the way I feel too.

Me too.

As an artist, I do appreciate maps for their aesthetic quality. And the players like them.

But I grew up playing D&D in the early 80's, and the best fights were run entirely in our heads.

EoE is about as abstract as it gets in this regard.

Edited by Maelora

Picked mine up at the FLGS on Saturday, its a lovely book, typical FFG quality. I did find the lack of maps a little disappointing, like it would be nice to get a typical cross section of the Wheel...so we can see if it is just a donut shaped space station (arbitrarily) or if is a true habitation wheel/small Stanford Taurus type structure that uses centripetal force to mimic the effects of gravity. I'm not all that well versed on EU canon, and the wheel doesn't show up or get discussed in the films as far as I can remember.

I do love all of the suggestions for sub-plots, extended campaign ideas, tie-ins for obligation reduction, etc. I actually think it is written in a very balanced fashion, directing the plot while having just enough vagueness to allow for easy adaptation for the creative GM that wants to change things up.

Encounter maps I don't really need. I can mock up a hangar on a blank map board if I need. I do wish there was a bit more mapping of The Wheel. It's a very cool setting, and I'd like to see it filled out a bit.

It's interesting seeing people complain about the lack of maps for a game centered around narration and designed to be run without maps and miniatures.

I understand that it's nice to have a map as a reference, but for a game like this, a list of significant points for a particular location and some detail on each point is sufficient. Maybe I'm on an island in this.

I'm kind of with you here, but I can see why they are wanted.

There's a difference between gridded out maps for fights, and maps that show general layouts. The former isn't needed for this game at all.

The latter, though, can add a sense of place and context that pure description doesn't, much in the same way good artwork can.