Is there a way to get the cool effects of the new wound system without it's extra tracking?
One idea that I've been toying with is to keep the DH1 Wounds system, with the addition that each character also rolls for 'effects' at 25% increments of their Wound characteristic total. Hence, a PC with 12 Wounds would roll when he takes 3 total points of damage, and again at 6, etc. What do you think- would that be the best of both worlds, or the worst...?