'bout to buy in!

By DarkHelmut, in X-Wing

I know I am getting a relatively late-ish start, but any recommendations as to where to begin...aside from a starter box...obviously.

there are 4 of us here...so i am thinking 2 starters to begin with...

would i be better to get a variety of ships? or is a pair of x-wings and 4 ties a good place to start??

any input appreciated...

BTW: Hi all!

2 Cores - Definitely.

You will need extra dice and the dice pack isn't worth it compared to another Core which get's you 3 more ships. Also you'll find that just the core isn't enough soon. 2 X-Wings and 4 TIE are a good start BUT!!! you'll soon want at least a few more.

Beyond that you'll need to know what you will want to collect. A little of both sides? Enough for both sides? Just Imperial or Rebel? Just a killer squad because all of my friends already have theirs? Since we play as a group and most of my friends have other games I tend to collect enough for either side. But that's me.

Start with 2 cores; decide how you want to play (or have you already) then you'll be in a better position to purchase according to your needs.

I agree with what Ken said. The expansion packs include all new tokens and cards and other items, so you will really want to have them too, but for now play and see what you like.Welcome, I am new here too!

:)

Edited by Joe Boss Red Seven

Cool. Kinda what I was thinking.

I am personally gonna collect Imperial...but need to keep enough of both sides around for the family. Everyone seems interested in playing.

Two more quick questions...

1. I played A LOT of wings of war...the tutorial of this makes it seem quite a bit like WoW....is that the case??

2, I've read a few post that give the impression that the TIE advanced is not very playable...why is this?

DH have you seen this?

Might be fun for you to watch...

More here:

Edited by Joe Boss Red Seven

Cool. Kinda what I was thinking.

I am personally gonna collect Imperial...but need to keep enough of both sides around for the family. Everyone seems interested in playing.

Two more quick questions...

1. I played A LOT of wings of war...the tutorial of this makes it seem quite a bit like WoW....is that the case??

2, I've read a few post that give the impression that the TIE advanced is not very playable...why is this?

1. There might be a few differences, but it's basically the same system as WoW.

2. The TIE-Advanced isn't really unplayable (Vader is pretty sick) but there seems to be better options available rather than fielding multiples of those. Although Wave 3 may change that.

@Joe Boss: Thank you. Very well done video.

@Darth Landy: Thank you for the info.

@Joe Boss: Thank you. Very well done video.

@Darth Landy: Thank you for the info.

Sharing is caring.

:)

1. I played A LOT of wings of war...the tutorial of this makes it seem quite a bit like WoW....is that the case??

2, I've read a few post that give the impression that the TIE advanced is not very playable...why is this?

1) Yes the game is based losely on the Wings of War game. But from what I understand (never played WoW) offers a lot more that did, like squad building and such.

2) Lots of people like having a Tie/Ad just for the sake of having Vader, because he's pretty fun to play with. Normally though, no the Tie/Ad isn't that great of a value compared to other ships. See it's not that the Tie/Ad is bad, but just that the cost vs what it brings isn't great. Consider the following...

Tempest Squad - PS2, Attack 2, Defense 3, Hull 3, Shield 2 - 21points

Accademy Pilot - PS1, Attack 2, Defense 3, Hull 3, Shield 0 - 12 points

The Advanced isn't that much better then the Fighter, 1 more point of PS, and 2 shields, but 9 more points. Now with Wave 3 however it seems the Advanced might be seeing more popularity due to some of the upgrades and other stuff in wave 3.

Cool. Kinda what I was thinking.

I am personally gonna collect Imperial...but need to keep enough of both sides around for the family. Everyone seems interested in playing.

Two more quick questions...

1. I played A LOT of wings of war...the tutorial of this makes it seem quite a bit like WoW....is that the case??

2, I've read a few post that give the impression that the TIE advanced is not very playable...why is this?

Meh. I've got pretty much every plane released in WoG (except Aschoff's Gotha) and a few WoW miniatures (Breugets). I think they play dramatically different. They are two kinds of games, two different mechanics (only sharing a manuever template concept), and two different paces. I love them both.

WoG/WoW has more fog of war with the three round maneuvering. WoG/WoW is diceless, plays longer, requires more cerebral gaming and is a more beautiful and elegant gaming experience. X-wing is fast paced, sometimes "gamey," easy to manage multiple craft, and a "smarter" design overall.

I think having 4 X-wings is a must. To keep it proportional you might as well pick up 8 TIE fighters. The best way to get there is THREE core sets, two TIE expansions and one Xwing expansion. But you can wait on that third core set if you want to begin diversifying. My wave 3's have not come in yet, but I would consider:

x1 Y-Wing

x2 Interceptors

x2 A-Wings

x1 TIE Advanced

Personally, I would wait to pickup any large ships until you had enough variety of smaller fighters to field an effective counter for the larger ships.

Two cores early is important, for the templates and dice as said. I finally bought my second when ships were really hard to find after wave 2 sold out. I kept thinking "man, I need another TIE or two and I cannot find a TIE fighter ANYWHERE. If only I knew somewhere to find a...oh, wait a minute." Core set, duh. :rolleyes:

When I was starting my own fleet, I got the one core, I think a Y-Wing, another TIE and the Advanced. Quick side note, the Advanced is awesome with Vader, kind of meh for the points for anyone else, but might see some more love in wave 3 with some of the new tools, or as part of a Bomber flight.

Anyway, shortly after that it was an A-Wing and an Interceptor, and not long after that I finally added the Falcon and Firespray, and I've just been adding to it as I go. I think I have 2 of each big ship, 3+ of each of the smaller ships - like 8 TIEs, and I've got 2 of each wave 3 ship coming tomorrow, plus two B-Wings my wife snagged me early after GenCon.

Interceptors are a great investment - trickier to fly but you'll want at least 2 of those. Got to have at least one Advanced just so you can fly Vader on occasion. You can never have too many TIEs if you like Imperial. You'll probably want at least one of everything just so you have all of the upgrade cards and such.

I picked up one of each of Wave 2 and a core first.

The Falcon is so strong, it's hard not to pick up, but it is really difficult to counter. Every time I experiment without the Falcon, Empire wins. Every time I play with the Falcon, Han wins.

I picked up a second A-Wing and 2 Interceptors due to availability. I managed to find a TIE Fighter, TIE Advanced and X-Wing expansions at my local Barnes and Nobles.

A second core is coming with my Wave 3 stuff. I want to grab a second Firespray (purely for the stealth generators). And I am desperately trying to locate a pair of Y-Wings.

In hindsight, I would have gotten 2 cores right off the bat for sure.

I really like the idea of owning a large group of std TIE fighters. Is a large swarm of basic TIEs balanced?

Is a large swarm of basic TIEs balanced?

8 TF's is a very strong list, and has done quite well in many tourny's. It's also fairly hard to fly though. That many ships makes keeping them in formation without running into each other tricky at times.

I really like the idea of owning a large group of std TIE fighters. Is a large swarm of basic TIEs balanced?

I don't know if balanced is exactly the word. TIE swarms (6-8) are popular. They can be fun. You may not want to go there right away, just because the kind of formation flying required to keep them focusing fire on a target and not crashing into one another is harder than you'd think. One way to learn is certainly to just jump in and do it, but it probably doesn't hurt to get comfortable moving smaller groups around before trying to coordinate a TIE herd.

Although it may depend on availability it seems two core sets is a good start. Although it doesn't provide much variety in ship types picking up the X-Wing and TIE-Fighter expansions will give you the rest of the unique pilots for those ships which gives you more options when using them. There are three X-Wing lists out there and five TIEs seems to be a good number for a mini-swarm to support other things.

I have recently picked up this game. I bought 2 cores, a firespray and then 1 x wing and 1 tie. I'm waiting for 2 b wings, 2 interceptors, 1 tie bomber and the millennium falcon which I should get by the end of the month.

I aim to get at least 1 of every expansion, and several of the ones I like the most.

I'm trying to build up a good collection of both, as I'm trying to get my friends interested in it, and consider it more of a board game, I'll bring all the pieces and we'll have a game :D

I have recently picked up this game. I bought 2 cores, a firespray and then 1 x wing and 1 tie. I'm waiting for 2 b wings, 2 interceptors, 1 tie bomber and the millennium falcon which I should get by the end of the month.

I aim to get at least 1 of every expansion, and several of the ones I like the most.

I'm trying to build up a good collection of both, as I'm trying to get my friends interested in it, and consider it more of a board game, I'll bring all the pieces and we'll have a game :D

Bare bones now, you need 20 Ties and 10 X's...then you can waste time with your friends...because your chores will be done.

:lol:

Well clearly you really need 12 of each type of fighter so you can field proper squadrons.

That was meant as tongue-in-cheek

Edited by Drendar

Well I just got into the game, ordered 2 Core Sets, 2 Falcon and 2 Slave 1 from Coolstuff, I am also into Heroclix and started to trade them for some X-wing. After I ordered, then I got a trade for 2 other core sets, 2 Tie Fighter Expansions, 1 X wing Expansion, 1 Y-wing Expansion, 2 Tie Advance Expansion, Falcon and Slave 1.

I also picked up a Tie Interceptor tonight as well.

I think I'm going to be set for a bit!!

Edited by Reklawyad

Even if you buy 2 core sets make sure you buy at lease 1 loose x-wing and TIE, they have exclusive pilots (Wedge FTW) that are not included in the core set. You can get away with 1 TIE advance (I still bought 2) and 1 each of the big ships. I personally find myself using the faster ships i.e. Interceptors and A-Wings so I have 3 each of those and I bought 2 Y-wings because I didn't really know any better.

Here's what I bought, in order. Keep in mind I hadn't been on these forums or played the game, I just kept hearing vague word of mouth here and there that it was good.

1 core set. "****, this is fun, but I already need moooooore! Now!"

2nd core set, used on ebay, included a Y-Wing and Falcon. A week or two later:

Firespray, TIE Advanced. Cheap and readily available, unlike at the time:

2x A-Wings, 1x Interceptor (all I could find in stock.) A couple games later:

2x more Interceptor, 1x more A-Wing, TIE Fighter expansion.

Edit: Forgot the 3rd and 4th Core sets. $12 each! One I gave away as a gift.

That's where I am now. Still can't find an X-Wing expansion anywhere, but making do.

On order right now, hopefully enough to keep me satisfied for a few months:

3x B-wing, 3x TIE Bomber, Imperial Shuttle, HWK-290, another Interceptor, another Y-Wing, another Firespray.

Edited by TheKestrel

I tend to purchase enough for either side to play in a game. I still think I over purchase but when I see some of you guys I am truly humbled, haha.

2 - Cores with several expansions for a total of:

4 - X-Wings

3 - Y-Wings (may have over bought since we never use more than two)

4 - A-Wings (may have over bought since we never use more than two)

1 - YT-1300

6 - TIE/Ln (would like 2 more but flying a swarm is harder than it looks)

2 - TIE Advanced (Though I over bought but with Wave 3 this may be just right)

4 - TIE Interceptors (not sure if I over bought, they are cool but we've never used all four in a game)

1 - Firespray

We never field more than one large ship on a side and even more often only 1 large ship per game. Large ships tend to radically change the game and, at least for us, takes a lot of the fun out of it.

Wave 3 (soon I hope!!!)

2 - B-Wings (I wouldn't mind having three but from my prior experience above I'll still to two)

2 - Bombers (I really want a third to play as a boarding craft but again... just 2 for now same reason)

2 - HWK-290 (Don't know if I'll ever play two some should I just get one?)
1 - Lambda (frowning on this choice, I just think it's soooooo cool I should get a second one)

No we're probably not changing our large ship thoughts but... I would love to play two of them with one disabled or two of them unarmed as a mission goal. But would I ever really use 2?

"…Seinar System's [sic] basic TIE fighter—a commodity which, after hydrogen and stupidity, was the most plentiful in the galaxy…"
―Corran Horn
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational."
―Kyle Katarn

Well clearly you really need 12 of each type of fighter so you can field proper squadrons.

That was meant as tongue-in-cheek

Well sure...Ha!