Just as the title says: I have questions on these and could use some input.
I'll go with the easier one first.
" Do-It-Yourself Attachments "
The section on attachments and mods has a price listed for when you get the parts and have someone else to do it, with a few exceptions. Now, most of the mods/attachments that aren't "Pay someone to do it" have a Mechanics roll offered (Filed Down Sights and the Bowcaster attachments come to mind.
That said, would you drop the prices for someone doing it themselves, or use the prices as "for parts" and then set the price for hiring someone to do it on an as-needed basis?
The same question also pops up for ship modifications. My test group has an Outlaw Tech that really wants to scrounge, rip things apart and make things better, so I figured I should ask this now.
" Retrofitted Hangar Bay "
Grab a seat, this one may take a while.
I'm having a lot of thoughts on this one and can't seem to get a grasp on it considering examples from canon and/or previous RPGs.
For example, this modification can only be done on a ship with a Silhouette of 5 or above, meaning the Wayfarer, Action IV, GR-75, Space Master, Starwind Pleasure Yacht, Star Galleon, CR90, DP20 Gunship, Marauder Corvette, and the Nebulon-B. Considering the last two already have hangars, let's ignore them as we move along.
Now, I know in canon, there are a few "Pocket Carriers" out there, where ships have been refitted to carry fighters. The CR90, for example, has been modified in at least one book to house 12 X-Wings (and have 2 TIE fighters in lieu of escape pods); this one was the Ession Strike . Another CR90, the FarStar , was modified to be a much larger carrier (I would assume this would either mean it's created as another ship or a hand-waved plot device to change the CR90). Now, if we look at an X-Wing like a Z-95 with regards to being Silhouette 3, that means a CR90 has been modified to haul a silhouette of 36!
As for the Wayfarer , the original map given for this ship used the "hangar pods," which meant it was a pocket hangar as well as a cargo hauler. This had the ship capable of hauling two Z-95s with ease and plenty of space left over.
With the current Retrofitted Hangar Bay rule, a Silhouette 5 ship would only be able to store up to Silhoutte 5 worth of vehicles (without modification), making the above examples all but impossible. There's also a pretty big leap, as the Silhouette 6 vehicles can carry up to Silhouette 20 worth, and Silhouette 7 can haul up to 60.
So, my questions here are:
1) Am I misreading something here, or am I fully understanding it?
2) Is each Modification only a +1 Silhouette, or is it doubling the capacity?
3) How would you rule the impact of hauling one or more ships on the available cargo space?
4) Some ships, like certain Nebulon Bs, Patrol Ships and ships from the Tapani Sector do not have dedicated hangar bays, but rather clamps to hold its starfighter complement. How would you rule this after seeing the rules Retrofitted Hangar Bay?
Honestly, I don't expect this part to come up immediately in game, but knowing the group, someone's going to want to get their hands on a starfighter somehow, and it's easier to have a way to clamp or be in a hangar than have to worry about how they're staying sane in their little cockpit for a week's flight. . .