One Last Shot - Escape from Hoth - Rebel Pod on main page

By Hida77, in Star Wars: The Card Game

http://www.fantasyflightgames.com/edge_news.asp?eidn=4338

My initial reaction is that the set is really backwards. Every card has something to do with sacrificing your own stuff, which is not really a good plan IMO.... Even Rebel Han Solo is underwhelming.

I guess if you play stuff that lets you bounce you units it could be okay, but each card in the set seems pretty underpowered for its cost as it is, making any tricks off it will likely be weak. I guess this is more Leia combo support, which is something.

Edited by Hida77

What was previewed definitely gives me the feel of requiring your hand to have the previewed combo, otherwise playing some of these cards is not a great idea and I would probably resort to using them in an edge stack. The Rebel Han Solo's reaction isn't too bad but it requires him to leave play, meaning either he was destroyed or you used some means to make him leave play. I can see it working sometimes but I'm all about the Rebel Assaults rather than the combos that can be used with Leia.

To be fair, it is nice that if he dies, you could just go get another one.

I also think that because FFG has made such bonkers LS enhancements for character units, the 'main' characters will always be mostly underwhelming. Rebel Han + Hoth Survival Gear will take awhile to kill, most likely, and when he dies you get to go get other stuff. Not great, but, the LS hasn't really gotten power cards in the Hoth cycle.

The light side has plenty of bomb cards, but the Rebels in particular, not so much. Home One and that's about it. (Well, to be fair they do have a lot of things that can be very useful and even game-winning in the right situation, but not near so many things where EVERY situation is right as Jedi and Smugglers.) This is why I hate these kind of faction-restricted abilities. (Another example is Anoat Sector, but at least in that case the card is still very powerful [borderline OP even], it just limits the kind of deck you can put it in.)

Plus it's anti-thematic. If Han is supposed to be fleeing Hoth, what's the card that makes the absolute most sense to pull to represent that? The Falcon, obviously, but oops, it's Smuggler-affiliated and the stupid power only lets you pull Rebels. :angry:

The light side has plenty of bomb cards, but the Rebels in particular, not so much. Home One and that's about it. (Well, to be fair they do have a lot of things that can be very useful and even game-winning in the right situation, but not near so many things where EVERY situation is right as Jedi and Smugglers.) This is why I hate these kind of faction-restricted abilities. (Another example is Anoat Sector, but at least in that case the card is still very powerful [borderline OP even], it just limits the kind of deck you can put it in.)

Plus it's anti-thematic. If Han is supposed to be fleeing Hoth, what's the card that makes the absolute most sense to pull to represent that? The Falcon, obviously, but oops, it's Smuggler-affiliated and the stupid power only lets you pull Rebels. :angry:

You're certain there will never be a Rebel-affiliated version of the Millennium Falcon in this game?

The light side has plenty of bomb cards, but the Rebels in particular, not so much.

Rogue 3 would like to talk to you..

I think there are plenty of situationally good Rebel cards. There are some generally good ones as well. Home One, Rogue 3, Rebel Assault are just a few. Imagine what could happen if they make rebel versions of Luke or Chewie?

Rebel version of Luke... 2 cost. 3 force icon. 3 damage capacity. 5 black blast damage. XD jk jk

Seems like it would combo well with the smuggler pod that came out last set ... it says "leaves play" so you can control that with those new little smuggler guys that came out. I like it - rebel needs some new fun tricks more then I DO LOTS OF BLAST DMG PEW PEW PEW. im excited ill be trying to build lots of decks with this pod.

I think there are plenty of situationally good Rebel cards. There are some generally good ones as well. Home One, Rogue 3, Rebel Assault are just a few. Imagine what could happen if they make rebel versions of Luke or Chewie?

The problem I have is you have to kill a whole turn playing Han, getting him removed somehow AND THEN you get to do something useful. Hes not even overly threatening by himself, so many DS decks won't just kill him off for you unless it is convenient for them, they will focus on your other threats. This is doubly true for all the reasons you mentioned. Id rather focus him out and make you kill him than kill him myself and let you go get something useful. The effect is powerful, but he is just begging for some repeatable way to go back to your hand and/or come into play easier. As-is and with what we know, Im just not a huge fan.

The way I see it is it makes them afraid to kill Han, the DS can be in for some trouble if you have a few good units out, Han. It makes decision making more challenging for you opponent, especially with all the misdirection events the light side has to cancel events/actions etc. I can imagine a lot of scenarios where you'd rather let them search for a card than be allowed to remove all the focus tokens for Leia, or let Han pew pew away your units, especially, with a blaster equipped. What Han really needs is a tactics icon, even if it's edge enabled, that will make the DS target him a bit more frequently.

Still has the same problem as Han v1.0 force choke can destroy him with a Vader, need some protection or shielding.

I don't know why I never considered this with the existing Darth Vader cards...but would you be allowed to have Rebel Han Solo and Smuggler Han Solo in play at the same time?

I don't know why I never considered this with the existing Darth Vader cards...but would you be allowed to have Rebel Han Solo and Smuggler Han Solo in play at the same time?

No

Im looking forward to the Sith Objective, Im just hoping it will be a hoth objective, I feel bad for smugglers though, they are the only faction not to get a hoth objective

Im looking forward to the Sith Objective, Im just hoping it will be a hoth objective, I feel bad for smugglers though, they are the only faction not to get a hoth objective

You mean Scum? Smugglers got several Hoth Objectives. I believe Scum get a pod in this pack as well, unless I'm mistaken given that Navy has already had 4 pods in this arc.

EDIT: Yes, thats correct. Scum and Jedi will both get pods in this pack and they are both the only factions without a Hoth objective thus far.

Edited by Hida77

Nate explained from the very beginning that the LS would be combo driven. I have no problem with these cards being very combo based. I agree with others that Han with his gun in this situation is sort of dangerous ...

Nate explained from the very beginning that the LS would be combo driven. I have no problem with these cards being very combo based. I agree with others that Han with his gun in this situation is sort of dangerous ...

That's the whole issue though.. Combo decks simply are not competitive at this stage of the game. Things like Leia, Prep for battle, hold out blaster, blaster encampment, etc .. look really cool on paper, but nothing compares to just raw power of big units like home one, falcon, han, luke.

They keep going down that route of giving mediocre sets to light side which don't work atm in this stage of the game. If the mechanics change over time, where you are able to search for cards better and cycle through your deck at a faster pace, I can see this changing ;P

I'm actually secretly hoping that one day they step away from the whole objective bound idea. While it's certainly 'different' I can only imagine how much more different decks we would see without that restriction ;) I wouldn't be afraid of throwing good cards like redemption, leia and red 5 in decks without this. What stops me from using these cards a lot is that you really don't wanna be drawing the slew of horrible cards all these pods come with ;P

Combo decks require a larger card pool - combo decks are just starting to get rolling in ANR and it has a traditional card deck building style.

I cant speak for everyone but here is my problem with combos. In my brain i dojo out 3-4 card moves that will destroy face. While in the reality of SW 2 card combos are about as good as it gets and they are usually simple ones.

Stupid combos we all take for granted = Vader + anything sith event, Emperor + LS blowing up an objective and getting force lightning/force shock waved. Stuff like this A+B = good A+B+C = never gunna happen.

This new han is good, not as face exploding as smuggler han but let me ask you guys, how many times are you sitting with rebels with the dial at 10 and you go, well crap if i can trash my whole hand in the defensive edge battle i can draw one of my rbl assaults and win the game! Han solves that problem, he also can also give you a reliable board whipe ability, thats pretty sweet!

Combos in SW are always gunna be limited because of the deck building style, its finding how to build redundancy into it that works, i like this pod and im gunna work with it alot.

I don't know why I never considered this with the existing Darth Vader cards...but would you be allowed to have Rebel Han Solo and Smuggler Han Solo in play at the same time?

Uniqueness cues off the specific card title, which is why they're both "Darth Vader," instead of, say "Lord Vader" and "Darth Vader". More than that, uniqueness applies to the entire table. If you're in a three or four player game, and your "ally" just played Darth Vader, that means you can't do the same, even if it's a different card.

it wouldn't matter if the card names were different, it's the same person and you can't have multiple copies of the same unique character out. having said that, I'm very doubtful that ffg will use different names for the same character as decipher did in the star wars ccg, and you still couldn't have copies of Darth Vader and Lord Vader ( among others) out at the same time.

it wouldn't matter if the card names were different, it's the same person and you can't have multiple copies of the same unique character out.

False. You can have both the Millennium Falcon and Renegade Squadron in play at the same time, even though the former is an integral component of the latter. Then there's Red Five. that card undeniably represents a figher being flown by a specific pilot - without Luke at the controls, it's exactly the same as any other X-wing. Nothing special about the ship itself, yet you can have both on the table at once.

Edited by The Gas

I agree with The Gas on this one. Unique applies to the Name of the Unit Card alone.

it wouldn't matter if the card names were different, it's the same person and you can't have multiple copies of the same unique character out.

False. You can have both the Millennium Falcon and Renegade Squadron in play at the same time, even though the former is an integral component of the latter. Then there's Red Five. that card undeniably represents a figher being flown by a specific pilot - without Luke at the controls, it's exactly the same as any other X-wing. Nothing special about the ship itself, yet you can have both on the table at once.

renegade squadron and millennium falcon is a bad example because frankly the renegade squadron isn't the millennium falcon. the renegade squadron flew a number of different rebel fighters which didn't necessarily include the millennium falcon, nor were the renegade squadron missions space based.

having said that, I think they have already demonstrated that they won't be using different names for the same character as decipher did, so this is all a moot point.

Edited by bobafett012

I guarantee your wrong. if they ever put out different versions of the same character with different card names ( such as Han solo and captain solo) you will not be able to have them out at the same time.

There would be no need for them to have different names for the same character, as they are assigned to a pod number. That makes each unique character a different version. So, you could have a future S&S version of Han Solo and name it Han Solo.

I guarantee your wrong. if they ever put out different versions of the same character with different card names ( such as Han solo and captain solo) you will not be able to have them out at the same time.

There would be no need for them to have different names for the same character, as they are assigned to a pod number. That makes each unique character a different version. So, you could have a future S&S version of Han Solo and name it Han Solo.

there was no need for decipher to do it and they did......

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the only reason i commented on it at all is because someone actually eluded to you being able to have multiple copies out at the same time IF they had different names. thats incorrect, reguardless of the name, there can ever only be a single copy of any unique card out.

Edited by bobafett012