Autoblaster (and Ten Numb!)

By Caedus, in X-Wing Rules Questions

So it has generally been agreed from Ten Numb that there is obvious difference between evade die and tokens regarding his ability.

"When attacking, 1 of your critical hit results cannot be canceled by defense dice."

I've just been considering the Autoblaster (and waiting for its AU release), which states:

"Your Hit results cannot be cancelled by defence dice.

The defender may cancel Crtitical Hit results before Hit Results."

The, dare I say obvious, implication is that when being attacked by an Autoblaster, you use your defence die to cancel any crits first, then use your evade TOKEN/s to cancel the Autoblaster's hits.

Assuming I'm on track with the above, what happens when you've got an Autoblaster equipped on Ten Numb?

I'd suggest that your evade die can cancel all crits other than the first, and then you choose to spend your evade token (assuming we only have one) cancelling the first Crit rather than the normal hits.

The Autoblaster card seems to imply this, but I'd love to hear your thoughts!

I'm on the same track.

Evade tokens cancel any attack die result when they are spent. You decide which specific attack result you are going to cancel with the token, according to your best interest. This includes the first critical hit of Ten-Numb.

An 'Evade' defense dice result cancels any other attack result, unless especifically prohibited to do so. The only current restrictions ATM are the First critical hit of Ten-Numb, and autoblaster 'normal damage' results.

I'm on the same track.

Evade tokens cancel any attack die result when they are spent. You decide which specific attack result you are going to cancel with the token, according to your best interest. This includes the first critical hit of Ten-Numb.

An 'Evade' defense dice result cancels any other attack result, unless especifically prohibited to do so. The only current restrictions ATM are the First critical hit of Ten-Numb, and autoblaster 'normal damage' results.

I am not sure what you are saying here, mostly because of the context of the conversation. However, there was someone one here a while ago who was making a mistake with the evade token that sounds like what you are saying.

Evade tokens add an evade result. Generally speaking you are still required to cancel all regular hits first, then cancel critical results, though there is no requirement that you use dice generated evade results before you use your token generated result. In this case, the autoblaster makes it possible to cancel crits first, so in this case only you would use your evade token generated evade result to cancel Ten's first crit, then use your remaining dice generated evades to cancel the remaining critical results.

The reason I point this out is the error we saw earlier. Lets say Ten is NOT using an autoblaster, and hits you with two hits and a crit. You have an evade token, roll agility dice, and generate a single evade on the die. The result is that you still take one crit. The person earlier was under the mistaken impression that you could use the evade result generated by the token to selectively cancel critical hits without first canceling all normal hits.

Edited by KineticOperator

Generally speaking you are still required to cancel all regular hits first, then cancel critical results, though there is no requirement that you use dice generated evade results before you use your token generated result.

It was poor wording from my part. That's what I was meant to say.

Edited by Jehan Menasis

Right, as Kinetic said, all an evade token does is give your defense pool a bonus Evade result. It doesn't change, modify, or add any dice to your roll. When you roll defense dice, modify them, etc, and check the end result against the hits and crits from the attack, you simply count your evade token (if you choose to spend it) as an additional Evade result. It works exactly the same as an evade result rolled on a green die - with the exception of something like Ten, who specifies you can't cancel one of his crits with defense dice (your evade token could cancel it, but only AFTER all hits have been cancelled from his attack), or something like Homing Missiles, where you would not be able to use the evade token at all.

... but only AFTER all hits have been cancelled from his attack), or something like Homing Missiles, where you would not be able to use the evade token at all.

We are in agreement. That's why I said 'when spent'.

English is not my main language, so occasionally, I mess up things a little.

I was just adding my own two cents, not trying to contradict anything you had said.

Ten Numb + Autoblaster + Marksmanship is a headache. :blink:

Evade tokens add an evade result. Generally speaking you are still required to cancel all regular hits first, then cancel critical results, though there is no requirement that you use dice generated evade results before you use your token generated result. In this case, the autoblaster makes it possible to cancel crits first, so in this case only you would use your evade token generated evade result to cancel Ten's first crit, then use your remaining dice generated evades to cancel the remaining critical results.

If I am reading this correctly, you are incorrect that Ten's "first" crit is canceled by the Evade token. Ten's card reason that one of his Crits can't be canceled by the evade dice results. If he rolls 3 natural crits, and you roll 3 evades, all but one is canceled. That last one goes through unless you have an evade token which can be used.

The first crit isn't canceled by the evade token. It is just the last crit that goes through unless you have an evade dice token.

Edited by nimdabew

You mean an evade token?

The reason I point this out is the error we saw earlier. Lets say Ten is not using an autoblaster, and hits you with two hits and a crit. You have an evade token, roll agility dice, and generate a single evade on the die. The result is that you still take the crit. The person earlier was under the mistaken impression that you could use the evade result generated by the token to selectively cancel critical hits without first canceling all normal hits.

This isn't quite right. Remember that the Autoblaster says the defender may cancel critical hits first. So you could cancel one crit with the die, one with the token, and take the hit. Alternately, you could cancel a crit with a die, and a hit with the token, and take the second crit, although I'm not sure why you would.

The general point is correct - use of the evade token still requires you to follow the "hits then crits" ordering, but Autoblaster overrides that.

You mean an evade token?

Yes. You are right. Thank you for pointing that out. I did say token three times before that.

You did, which is why I was confused when you suddenly changed tack. I wasn't sure if it was a typo or if you suddenly changed direction for some reason.

The reason I point this out is the error we saw earlier. Lets say Ten is not using an autoblaster, and hits you with two hits and a crit. You have an evade token, roll agility dice, and generate a single evade on the die. The result is that you still take the crit. The person earlier was under the mistaken impression that you could use the evade result generated by the token to selectively cancel critical hits without first canceling all normal hits.

This isn't quite right. Remember that the Autoblaster says the defender may cancel critical hits first. So you could cancel one crit with the die, one with the token, and take the hit. Alternately, you could cancel a crit with a die, and a hit with the token, and take the second crit, although I'm not sure why you would.

The general point is correct - use of the evade token still requires you to follow the "hits then crits" ordering, but Autoblaster overrides that.

So autoblaster lets you cancel crits before hits, BUT - Ten Numb requires you to 'set aside' one critical result that is 'immune' to defense dice. And autoblaster hits are immune to defense dice. So if you have AB on Ten, what is the priority as far as evade tokens go, if you wind up with one hit and one crit on a Ten shot and you've got one evade token?

I would assume the autoblaster text would still let you choose to use the evasion on the crit and take the hit instead.

So autoblaster lets you cancel crits before hits, BUT - Ten Numb requires you to 'set aside' one critical result that is 'immune' to defense dice. And autoblaster hits are immune to defense dice. So if you have AB on Ten, what is the priority as far as evade tokens go, if you wind up with one hit and one crit on a Ten shot and you've got one evade token?

I would assume the autoblaster text would still let you choose to use the evasion on the crit and take the hit instead.

That seems correct.

The reason I point this out is the error we saw earlier. Lets say Ten is not using an autoblaster, and hits you with two hits and a crit. You have an evade token, roll agility dice, and generate a single evade on the die. The result is that you still take the crit. The person earlier was under the mistaken impression that you could use the evade result generated by the token to selectively cancel critical hits without first canceling all normal hits.

This isn't quite right. Remember that the Autoblaster says the defender may cancel critical hits first. So you could cancel one crit with the die, one with the token, and take the hit. Alternately, you could cancel a crit with a die, and a hit with the token, and take the second crit, although I'm not sure why you would.

The general point is correct - use of the evade token still requires you to follow the "hits then crits" ordering, but Autoblaster overrides that.

This example was if Ten was NOT using an autoblaster, but that is easy to miss in the middle of that large post. I will edit it into bold to be more clear.

Evade tokens add an evade result. Generally speaking you are still required to cancel all regular hits first, then cancel critical results, though there is no requirement that you use dice generated evade results before you use your token generated result. In this case, the autoblaster makes it possible to cancel crits first, so in this case only you would use your evade token generated evade result to cancel Ten's first crit, then use your remaining dice generated evades to cancel the remaining critical results.

If I am reading this correctly, you are incorrect that Ten's "first" crit is canceled by the Evade token. Ten's card reason that one of his Crits can't be canceled by the evade dice results. If he rolls 3 natural crits, and you roll 3 evades, all but one is canceled. That last one goes through unless you have an evade token which can be used.

The first crit isn't canceled by the evade token. It is just the last crit that goes through unless you have an evade dice token.

I'm not sure that we are in fact disagreeing. The "first crit" cannot be cancelled by dice, but can be cancelled by a token. To me, that means you use the token on the first crit, and have dice results left to use against the remaining crits. Alternately, you can use the dice against the other crits, then use the evade token to cancel the first crit. Doesn't seem to alter the fundamental interaction, which is that the evade token cancels the "special first Crit" and the dice cancel the remaining criticals.

CrookedWookie - I agree. The text on autoblaster would allow you to cancel crits first, regardless of what else is going on.

Edited by KineticOperator

Whoops - I somehow skipped over the "not" completely. My bad on that. Sorry for the confusion.

It works exactly the same as an evade result rolled on a green die - with the exception of something like Ten, who specifies you can't cancel one of his crits with defense dice (your evade token could cancel it, but only AFTER all hits have been cancelled from his attack), or something like Homing Missiles, where you would not be able to use the evade token at all.

Good thing (as far as game balancing goes) Ten can't use homing missiles- Otherwise him, those missiles, Autoblaster, marksmanship and some target locks could add up to some serious damage!

I'm looking forward to getting the B Wing, and will be curious to see how useful the Autoblaster is in practice, trading a dice for a couple of possibly 'stronger' hits. As far as I can recall, there isn't yet a support ability allowing for multiple evade tokens, so the Autoblaster has a certain appeal in theory until that changes