Heavy Laser Vs Gunner.

By berusplants, in X-Wing

Which is the better investment on a Firespray?

Laser for reach, but the flexibility of the gunner and perhaps more chance to lay crits.

Thinking of running this to see which is more effective. No I dont have 3 Firesprays. Sorry if this has been asked before.

Depends on which Firespray you are running. On Kath and Fett, I will run gunner. Kath's ability works very well with it, and Fett likes to get in close and fire out of his rear arc. On Krassis it is a HLC, no question, and Bounty Hunters I can go either way, or both (though I usually go with HLC for the Alpha strike). Any Firespray is improved dramatically with an Engine Upgrade, I would drop both HLC and Gunner before I would drop the Engine Upgrade. Their large base and rear arc allows them to boost out of opponents firing arcs and consistently put opposing ships into their own.

Edited by KineticOperator

Interesting idea about the engine up grade, cheers. I'm thinking that would be more of an advantage with a higher skilled pilot though?

Interesting idea about the engine up grade, cheers. I'm thinking that would be more of an advantage with a higher skilled pilot though?

I know what you mean, if you're nearly moving last, you know if you need to boost or not. As you get skilled flying a Firespray and guessing where the opponent will fly, you can use say Trellix and still use boost very effectivly.

Yeah, PS5 would still have you moving before any kind of swarm. Thinking Boba's ability with boost would give you at lot of flexibility, although is that worth the points? I ran him a couple of times but never got much out of the ability to change moves, that was without boost though, and maybe it takes a bit of practice. Would like to save some points to get something reasonable as a 3rd ship.

I'm a big fan of Trellix because of the ability to re-reoll a dye when using 2ndarys. Only dislike is the lack of a elite pilot ability, but frees up a lot of points when not using Boba

I just had a game today (my second ever) and used trellix with HLC, it was brutal. he took down all 3 x wings (including wedge). I target locked a close x wing, used HLC on one further away to strip shields, then turned infront of the locked x wing and focused to blow it apart at range one from my rear fire arc with my main weapon.

"Oh I forgot you could shoot backwards", he wont forget again :D

I can see boost being rather useful, hadn't considered it before. Looks like my next purchase will be the millenium falcon :D

I'm yet to try a gunner out, but probably will on a close range firespray, I quite like the thought of using 2 firesprays :D

Edited to clarify

Edited by nurglez

I just had a game today (my second ever) and used trellix with HLC, it was brutal. he took down all 3 x wings (including wedge). I target locked a close x wing, used HLC on one further away to strip shields, then turned infront of the locked x wing and focused to blow it apart at range one from my rear fire arc.

"Oh I forgot you could shoot backwards", he wont forget again :D

I can see boost being rather useful, hadn't considered it before. Looks like my next purchase will be the millenium falcon :D

I'm yet to try a gunner out, but probably will on a close range firespray, I quite like the thought of using 2 firesprays :D

Well said man. This thing o is such a beast, plus has two agility and an evade action. She will survive well if you play her right :)

Funny thing was, I had a target lock and a focus for wedge, yet I rolled 3 hits and used trellix's reroll and scored 4.

My friend and I are currently finding flying through asteroids...interesting, but gotta learn somehow!

I just had a game today (my second ever) and used trellix with HLC, it was brutal. he took down all 3 x wings (including wedge). I target locked a close x wing, used HLC on one further away to strip shields, then turned infront of the locked x wing and focused to blow it apart at range one from my rear fire arc.

"Oh I forgot you could shoot backwards", he wont forget again :D

Because you're new, I was wondering if you remembered that you can't use HLCs in the rear arc on a Firespray, or use HLCs at range 1.

forgot to clarify, I fired my main gun backwards at range one, so 4 dice. I've only played a few games but spend a lot of time reading up on it. still make a few mistakes but part of the apeal of the firespray was the rear arc on the main gun. Shame we cant fire the secondary out the back but totally balanced :D

My most recent Firespray list involves Krassis with BOTH the HLC and Gunner... but after my most recent outing I'm considering dropping the gunner, because I didn't use it even once last game and was routinely landing 2-4 hits per shot.

I like to run Kath with Marksmanship and a HLC. The HLC can have it's dice modified back to a crit and this in turn can kick in Kath's ability. It can be a nasty combo.

Pricey combo, but also synergizes well with Ten Numb. Marksmanship increases your odds of locking in a crit, and Ten Numb can deal out a hard to avoid crit.

I use 2 Firespray's in my primary DS squad but have both stocked with Gunner instead of HLC. The reason being that I don't want to have to be a slave (no pun intended) to that forward arc to be ABLE to use the HLC. The Gunner can play from the rear and the front. You obviously are going to get a shot or two with the HLC before the opposing ships fly past you at the beginning of the game, but after that I've always had a hard time getting behind the other ships again.

My most recent idea, which I haven't tried yet, is Kath w/ Marksmanship and Gunner. You can use the Gunner to attack TWICE if they cancel all of your hits on the first attack, thereby giving out two stress's instead of just the one. Or, worst case, the opposing ship just takes the crit damage right out of the gate.

i have read many interesting firespray load outs i will try in my next couple of games.

but might i ask, does anyone else find that when taking bombs you almost never get to use them?

No. Seismic Charges are easily the best two point investment in the game. 2 points, requires no action, no attack, and causes at LEAST one damage and usually 2 or more. That is really hard to beat.

I really like the Seismic Charges too. Especially on Fett or Kath because enough ships have already moved that you have a solid idea of how much damage you are going to be dealing.

My bombs have not gotten used the last few outings, but that's in part because I've been using the HLC, which discourages me from wanting to turn my back on the enemy. I might try a build with Gunner + Seismic instead soon, but on the other hand, if I'm winning, I'm not too sad about the 2 wasted points. Maybe it's passively disrupting my opponent's willingness to maneuver behind the Firespray, and that's fine, too.

cool, thanks