So who here as used adventures from other system or genres for EotE? What did you use and how did it go?
I want to look at running the Pathfinder AP Skull & Shackles for EotE.
So who here as used adventures from other system or genres for EotE? What did you use and how did it go?
I want to look at running the Pathfinder AP Skull & Shackles for EotE.
Well my suggestion for simplicity sake would be to go ahead and use Pathfinder to run Skull & Shackles given it was designed for it and Pathfinder is a great system for fantasy. If you did want to use EotE, I would suggest Warhammer Fantasy 3.0 instead as its a system geared more towards fantasy and you would probably have greater coverage. EotE is really designed for Star Wars very specifically, but looked at generically it would definitely be geared more towards science fiction than fantasy. The type of conversion your talking about here would require considerable amount of work and conversion, probably a ton of rule creation and design work to give it the proper detail worthy of running.
Just my opinion but while I think EotE is an amazing system that is very versatile, it's so in terms of science fiction. For fantasy I would use WFRP 3.0 instead, it will require considerably less work and its at the very least as good a system EotE.
I'm a bit confused by the OP. Are you saying you want to use the basic plot concepts from Skull and Shackles and translate it to a Star Wars setting? I don't know that module, but I would think almost anything could be translated that way.
Or do you want to run it in its original genre and use the EotE mechanics for characters and combat resolution? Sounds like a ton of work.
FWIW, while I appreciate the ground-breaking work WFRP3 did, it's just too cluttered and cumbersome for my taste..."my taste" being partly influenced by knowing that most of my player group is very casual about these games, and really don't want to have to know all the little cards and powers and stances you need to think about just to play. Strangely, it would be less work for me to adapt EotE to fantasy than expect them to learn WFRP3.
Or do you want to run it in its original genre and use the EotE mechanics for characters and combat resolution? Sounds like a ton of work.
I assumed this, but you might be right, he might be talking about the story in which case it wouldn't be too difficult. Though I stick with the original comment about running shackles in Pathfinder... what a truly great adventure path, quite possibly one of the best and truly deserving of any role players table time.
As for WFRP3. I understand what your talking about, I know that one of the things people had trouble with is the components and the clutter of it all. I suppose I'm a bit unique in that I have been using components to track things going as far back as 1st edition D&D at the table, so the transition was quite simple for me and my gaming group. For example when we run Pathfinder we use spell cards, feat cards, we use dice for hit points and a variety of condition tokens we place down whenever something happens like prone, stunned etc... My players are very accustomed to helping me run the table which I think stems from the fact that we are all veteran board gamers. I do get however while people unaccustomed to that type of table play might have a problem with it, certainly Star Wars Edge of the Empire did a great job of eliminating a lot of that and I do think its for the better. Even though for our EotE game we have already created a variety of tokens, cards etc.... for our games.
Edited by BigKahunaI am talking using the story from an adventure such as Skull & Shackles in a Star Wars setting. So the ships would be space ships and the islands would be planets.
As far as running it in a strictly fantasy system I would choose 4e D&D over PF. A little more work but worth it for the better system.
Given the responses to this thread I guess no one else does these types of conversions.
I am talking using the story from an adventure such as Skull & Shackles in a Star Wars setting. So the ships would be space ships and the islands would be planets.
As far as running it in a strictly fantasy system I would choose 4e D&D over PF. A little more work but worth it for the better system.
Given the responses to this thread I guess no one else does these types of conversions.
I do a lot of spiritually inspired, or perhaps better to say adapted stories, but in terms of like a *** for tat conversion, not so much. I have done things like run 1st edition D&D modules using other editions of D&D in which case the conversion was a bit closer but I have personally found that most systems even if they are a variation on the same system are too different to really make it worth the effort in terms of direct conversions. For example 1st edition D&D modules while using 4th edition D&D system I found to be incredibly troublesome, there where just too many fights in 1st edition which in that system where resolved quickly while in 4e they just dragged out the play sessions because combat takes like 10 times as much time to resolve. So I had to trim the encounters heavily, so the object was to capture the spirit of the module, rather then a *** for tat conversion.
I think the problem you would have converting any D&D module to Star Wars Edge of Empire is that in D&D the assumption is that every character in the game is a pure combat machine of one form or another, which is true about D&D classes, they are all combat classes. In Star Wars Edge of Empire there is almost a perfect split between combat and non combat classes, hence running combats as often as you will see in D&D (or Pathfinder modules) is going to put players that aren't combat characters in rather unfavorable back seat category. You'll have to make more out of the out of combat scenes and less out of the combat scenes (or perhaps run less of them all together) to get a good balance. I think its doable, but your probably going to get more out of a story based on rather S&S rather than a direct scene by scene, encounter by encounter conversion.
I was not talking about converting encounter by encounter but using the story for an EotE game. However even if ran S&S with Pathfinder I wouldn't use it directly as written either. Adventures are just rough guidelines for me anyway.
I do this type of stuff all the time. If there is something I like it goes into my star wars game. I have used old AD&D modules, short stories, hell I even ran a game based off Schindler's list where everybody went to Kessel and had to survive until the Rebel's showed up to save them. If you are wanting to know how the module went it went well. I had played it in my early days of RPG in the 80s and it is my fave D&D adventure so I knew it well. And since none of my SW players had been through it ran them through on a whim one night. I personally didn't have to change anything [they were on an Egypt-style planet to begin with] and just used stats that I knew were equivalent to the npcs.
If you are going to do this i would recommend you be very familiar with the source you are drawing from and be ready to play from the hip when the pc's go off the reservation. But mostly have fun.