No disintigrations

By amrothe, in Star Wars: Edge of the Empire RPG

So I was thinking about what the people mentioned in my last thread about a sniper killing the talker character from extreme range and I thought to myself why not make the Sniper.

So assuming a highly illegal and minorly modded disruptor riffle

An Assassin/Gadgeteer/Maurader can have a base +110 to critical checks with

6 lethal blows and vicious 5 from the weapon

In addition a jury rigged disruptor can trigger a critical on 1 advantage and add +10 to the

critical roll for each advantage spent after the first.

Making it superior gives +1 damage/advantage and using a forearm grip gives it a boost die with accuracy 1

With deadly accuracy and max ranged heavy skill of 5 the base damage is 16 before any point blanks.

With Sniper shot you can increase the Disruptor Riffle to extreme range.

So while autofire weapons can do a significant amount of damage, With the disruptor riffle you have an amazingly high chance of 1 shot killing just about anything using this build Including the dreaded Rancor.

The specilization xp is 60

The Talent XP to do this is 85 in Maurader, 15 in gadgeteer, (80)/150 in bounty hunter (150 for sniper shot and deadly accuracy)

But the 85 in Maurader talents for +30 critical is very minimal to the build and losing that reduces the

xp cost by 85 +40 for the specilization xp.

With 115xp you can still get +80 crit long range and a base damage of 11, where you will still be 1 shotting more often then not.

(Note these are not taking into account skill points or characteristics)

As far as power being able to 1 shot people from a distance is extremely powerful.

Edited by amrothe

I feel they somewhat address this on page 163. "Disruptors may never benefit from upgrades or attachments that improve their range...". I would feel the upgrades comment is talking about talents here. In addition, this build crosses three specializations and costs a very large amount of xp and money. Also, being a restricted item, if you were caught with it in a civilized area, you'd be in big trouble. Of course, you could optimize stealth to hide the weapon on yourself. It is still powerful however. I don't think it is as powerful as scathing tirade or force moving people vertically, on the xp cost vs. effectiveness scale.

Edited by AndreKeller

I feel they somewhat address this on page 163. "Disruptors may never benefit from upgrades or attachments that improve their range...". I would feel the upgrades comment is talking about talents here. In addition, this build crosses three specializations and costs a very large amount of xp and money. Also, being a restricted item, if you were caught with it in a civilized area, you'd be in big trouble. Of course, you could optimize stealth to hide the weapon on yourself. It is still powerful however. I don't think it is as powerful as scathing tirade or force moving people vertically, on the xp cost vs. effectiveness scale.

I interpreted that line about the disruptor to mean attachments such as the marksman's barrel. Personally as a GM I would not apply that restriction to Talents but others may feel differently so defnitely you would need to consult your GM first.

I'm thinking forget sniping. Just concentrate on getting the three lethal blows (you also get Anatomy Lessons on the way to boot) on the Assassin tree and dip into Gagateer for jury rigged giving your disruptor rifle a crit of 1. So on a single advantage you are guaranteed to get a crippled result and with +70 added to the roll probably kill. All for 120 xp if I am adding all correctly.

All for 120 xp if I am adding all correctly.

You're not. It's 195 XP at the best-case scenario (starting as a BH so you only have to take one out-of-career specialization tree, cheapest line to all talents). And that's not counting whatever XP you put into Mechanics (for making the many, many mods you'd need without having to scrap the weapon attachment and start over) and the Ranged (heavy) so you can generate sufficient Advantage.

I'm not suggesting any out of career specializations and not making any mods other than the one free rom Jury Rigged.

Initial Spec: Assassin

Lethal Blows 5 xp

Jump Up 10 xp

Quick Strike 10 xp

Lethal Blows 15 xp

Quick Draw 10 xp

Anatomy Lessons 15xp

Lethal Blows 20 xp

Total 85 xp

Second Spec: Gagateer 20 xp

Toughened 5xp

Jury Rigged10

Total 35 xp

Grand Total: 120

Yes this does not include characteristics and skills. This gives you 3 lethal blows combined with vicious 5 from disruptor rifle for +80 to opponents rolls on the critical table. Disruptor Rifles have a crit of 2 the jury rigged drops it to 1. Disruptor Rifles always get a minimum result of crippled on a crit

While I appreciate that disruptor weapons in this game are well and truly nasty, there's also the matter that they are illegal as all get-out, and that being caught with one is a felony only marginally less severe than being caught with a lightsaber or a thermal detonator.

Naturally, the criminal types won't really care all that much about a disruptor weapon being illegal as they're likely already in trouble for various criminal activities; what's one more felony charge when you've already got things like extortion, murder, and other unsavory actions on your rap sheet?

If a PC gets caught by the authorities (local or Imperial) with a disruptor pistol, much less a full-blown rifle, they're probably going to be in some hot water, as a disruptor is an assassin's weapon, pure and simple. At least with blasters, they have the option of a stun setting so the PC could make a case for 'self-defense' or 'peace-keeping operations.'

I'm not suggesting any out of career specializations and not making any mods other than the one free rom Jury Rigged.

Initial Spec: Assassin

Lethal Blows 5 xp

Jump Up 10 xp

Quick Strike 10 xp

Lethal Blows 15 xp

Quick Draw 10 xp

Anatomy Lessons 15xp

Lethal Blows 20 xp

Total 85 xp

Second Spec: Gagateer 20 xp

Toughened 5xp

Jury Rigged10

Total 35 xp

Grand Total: 120

Yes this does not include characteristics and skills. This gives you 3 lethal blows combined with vicious 5 from disruptor rifle for +80 to opponents rolls on the critical table. Disruptor Rifles have a crit of 2 the jury rigged drops it to 1. Disruptor Rifles always get a minimum result of crippled on a crit

Right, of course. I counted the way the OP did, which included the Marauder for some additional Lethal Blow ranks. Your way is 120 XP, my bad.

I think the more I look at the combos in the game There are a lot of kill you dead and I win skills really not a lot of good defensive skills though, which makes the game very fast and gritty and messy which I think is what the designers were going for.

These characters are real one-trick ponies. I'd get bored playing them, and especially playing alongside them.

These characters are real one-trick ponies. I'd get bored playing them, and especially playing alongside them.

Besides that if they are ever in a situation where they can't use their single trick they become very vulnerable. That is why I don't have a problem with my players making builds like this. They may end up dominating a few encounters but then are going to be absolutely useless at best and dead at worst when they can't use their trick.

These characters are real one-trick ponies. I'd get bored playing them, and especially playing alongside them.

Besides that if they are ever in a situation where they can't use their single trick they become very vulnerable. That is why I don't have a problem with my players making builds like this. They may end up dominating a few encounters but then are going to be absolutely useless at best and dead at worst when they can't use their trick.

Not to mention that it can be very hard to cash in on a bounty when you have literally zero proof that you killed the individual in question. :)

These characters are real one-trick ponies. I'd get bored playing them, and especially playing alongside them.

Besides that if they are ever in a situation where they can't use their single trick they become very vulnerable. That is why I don't have a problem with my players making builds like this. They may end up dominating a few encounters but then are going to be absolutely useless at best and dead at worst when they can't use their trick.

Not to mention that it can be very hard to cash in on a bounty when you have literally zero proof that you killed the individual in question. :)

Excellent point!

Not to mention that it can be very hard to cash in on a bounty when you have literally zero proof that you killed the individual in question. :)

I would say that there is always a singed hat that's left floating to the ground after you disintegrate someone.

"Wait, what? That guy wasn't even wearing a hat!"

"Yeah, that's a side effect of particle disruption. The physics are... complicated."

Not to mention that it can be very hard to cash in on a bounty when you have literally zero proof that you killed the individual in question. :)

I would say that there is always a singed hat that's left floating to the ground after you disintegrate someone.

"Wait, what? That guy wasn't even wearing a hat!"

"Yeah, that's a side effect of particle disruption. The physics are... complicated."

LoL, no matter what they are wearing there is always a pile of dust and a singed hat.

Not to mention that it can be very hard to cash in on a bounty when you have literally zero proof that you killed the individual in question. :)

I would say that there is always a singed hat that's left floating to the ground after you disintegrate someone.

"Wait, what? That guy wasn't even wearing a hat!"

"Yeah, that's a side effect of particle disruption. The physics are... complicated."

LoL, no matter what they are wearing there is always a pile of dust and a singed hat.

Or a steaming pair of boots. :D