"How can you tell? It looks like any other handful of Lucky Charms to me."

By HappyDaze, in Star Wars: Edge of the Empire RPG

The title is a quote from one of my players that just doesn't dig this game. Another player was calculating a dice pool and said it wasn't right so began to recheck. The quoted player's dislike of the system was a bit of a drag, but he's actually a great player. Some games just aren't for everybody.

Back on topic...

I feel the same way. I find it odd counting the lucky charms and trying to make sense of it.

I was bringing on new players last night, and they all had issues around the dice and understanding them. One of the things I think the game needs is a cheat sheet (like the DM screen) for the players. What can they do with those lucky charms?

I think the game needs a lucky charm sheet a lot more than FFG's talent cards. The problem for the GM (actually, they decided I should be called the 'Emperor') is that if the players can't latch onto that soon enough, then the GM has to forever run back and forth and explain their options. This is the opposite of fast and fun.

The title is a quote from one of my players that just doesn't dig this game. Another player was calculating a dice pool and said it wasn't right so began to recheck. The quoted player's dislike of the system was a bit of a drag, but he's actually a great player. Some games just aren't for everybody.

Back on topic...

I feel the same way. I find it odd counting the lucky charms and trying to make sense of it.

I was bringing on new players last night, and they all had issues around the dice and understanding them. One of the things I think the game needs is a cheat sheet (like the DM screen) for the players. What can they do with those lucky charms?

I think the game needs a lucky charm sheet a lot more than FFG's talent cards. The problem for the GM (actually, they decided I should be called the 'Emperor') is that if the players can't latch onto that soon enough, then the GM has to forever run back and forth and explain their options. This is the opposite of fast and fun.

There's links in the big thread of assorted information to handouts for regular/ship combat with ex. for spending advantage and threat as well as examples for skill checks.

http://community.fantasyflightgames.com/index.php?/topic/85616-compiled-resources-list/

Edited by messythekoala

I'm willing to play any system, really. I don't really understand the mentality of "I won't play it because it's D20" or "I don't like special dice".

Games are games...play them. The only reason I may NOT play a game is maybe it's a subject I don't care for...like, if there were a Rugby RPG or something lol...i'd have very little interest.

I've only run a few sessions so far, and each time I ran it, there was always 1 or 2 players new to the system. Every time, without fail they all had the same reaction. They were confused with the new system and frustrated because they didn't understand it. But once they assembled a few dice pools they picked it up easily enough. The tough part is having them coming up with ways to spend their advantage/triumph. Sadly, they immediately go to the chart and start suggesting mechanical benefits. Really, I would rather them give me something narrative that I can play off of.

I know what it's like having a player who doesn't appreciate the mechanics bring you down. For my first EotE game I ran the beginner box with a few friends, and everyone had a good time. After that, I decided to run a homebrew game with some of the same players and a few different players. One of these players was a long-time friend of mine who I have gamed with for a long time.

The very first encounter in the session I made a bad call and he got really jumpy and abrasive with me and it brought the game to a halt before it even picked up. Eventually we moved on and everyone including him had a really good time. I didn't even bring up the possibility of a next session to him for a few weeks but he was all for playing some more. We've played a few times since then and everyone is really enjoying it.

I don't prepare any more or any less than I do for 4e DnD, but this is mainly due to the fact that we mainly wade around in the heroic tier of Dungeons and Dragons. So combat and preparation isn't too bad.

I'm willing to play any system, really. I don't really understand the mentality of "I won't play it because it's D20" or "I don't like special dice".

Games are games...play them. The only reason I may NOT play a game is maybe it's a subject I don't care for...like, if there were a Rugby RPG or something lol...i'd have very little interest.

And the latter part of your post is the answer to your initial part. You don't care for a Rugby RPG, some people don't care for the D20 mechanics, or the Shadowrun mechanics or the EotE mechanics. Not everyone has the same tastes. If we did then there would only be one game system to play.

For me, I don't care for D20 games because I got tired of the level crawl, regardless of the setting. I like the more organic systems, like GURPS, Shadowrun, D6 (Star Wars and other varieties), etc... where the character can develop more organically and incrementally.

I'm willing to play any system, really. I don't really understand the mentality of "I won't play it because it's D20" or "I don't like special dice".

Games are games...play them. The only reason I may NOT play a game is maybe it's a subject I don't care for...like, if there were a Rugby RPG or something lol...i'd have very little interest.

And the latter part of your post is the answer to your initial part. You don't care for a Rugby RPG, some people don't care for the D20 mechanics, or the Shadowrun mechanics or the EotE mechanics. Not everyone has the same tastes. If we did then there would only be one game system to play.

For me, I don't care for D20 games because I got tired of the level crawl, regardless of the setting. I like the more organic systems, like GURPS, Shadowrun, D6 (Star Wars and other varieties), etc... where the character can develop more organically and incrementally.

I suppose...just seems weird to me, but I guess I understand.

To the OP, try having the person use the die roller app. It does all the canceling and they can just read you the results rather than having to deal with the dice directly. Also remind them that at one time D&D dice were basically "Lucky Charms" dice as well, he's just used to them now.

After a while the dice become second nature.

I think the game needs a lucky charm sheet a lot more than FFG's talent cards. The problem for the GM (actually, they decided I should be called the 'Emperor') is that if the players can't latch onto that soon enough, then the GM has to forever run back and forth and explain their options. This is the opposite of fast and fun.

The GM Screen is great for this. I have my players roll on top of the screen so all of the needed data is right there.

He's just much more into WH40K than Star Wars. Apparently, he's only seen the movies once (each) and hasn't ever looked into any of the EU stuff. Its just not his thing.

As for the dice, he loves Warhammer Fantasy 2e (and so do I) and he saw the 3e dice as part of why he never went with that version. The SW dice are an evolution of that, so it might be some of that holding him back too.

Hate to say it, but there may not be much you can do. It really does sound like he's just not interested, and it might be a waste of your own time and energy to try and convert him.

Might just be for the best to let him sit this one out. After all, it doesn't really matter how great of a player he might be in other games if he's just dragging the rest of the group's enthusiasm down with his "I don't want to play this game" mentality.

If he is unwilling to give it a fair go of it, don't push/pester him. Get rid of him, politely.

Our group, when time allows it, usually has 2-3 different systems going on at a time, with rotating weeks. Right now its Edge, and Classic World of Darkness. Had the group play the Beginner Game, five out of six enjoyed the freshness of the narrative. When we started the Core, he made it clear that the was not interested and didn't like the system. Ok then, see you in the other campaign. Skin, back and all that.

Yeah, if someone is bringing everyone else down at the table, ruining your hard prep work in play, just because they don't like the system but still insist on showing up... they get the boot.

I have one player in my group who says she doesn't like Star Wars, but she is enjoying EotE.

I expected the lucky charms dice game to be an issue, but the players have really taken to it. However not every game is for every player. I dislike d20, and have an allergy to GURPS, but I know plenty of other people love those games.

If the player is willing to go along and still enjoys the game over all then I don't think there is a big problem. If his dislike of the lucky charms interferes with his enjoyment of the game sessions or with the group's fun then there is a problem.