The title is a quote from one of my players that just doesn't dig this game. Another player was calculating a dice pool and said it wasn't right so began to recheck. The quoted player's dislike of the system was a bit of a drag, but he's actually a great player. Some games just aren't for everybody.
Back on topic...
I feel the same way. I find it odd counting the lucky charms and trying to make sense of it.
I was bringing on new players last night, and they all had issues around the dice and understanding them. One of the things I think the game needs is a cheat sheet (like the DM screen) for the players. What can they do with those lucky charms?
I think the game needs a lucky charm sheet a lot more than FFG's talent cards. The problem for the GM (actually, they decided I should be called the 'Emperor') is that if the players can't latch onto that soon enough, then the GM has to forever run back and forth and explain their options. This is the opposite of fast and fun.