Suggestion (alt Inquisitor path) and Combat Questions

By PencilBoy99, in Dark Heresy Second Edition Beta

P. 66, Inquistors
What about an advance scheme what about allowing Legate Investigators to Interrogator then finally to Inquistors? Such a path fits with the game fiction, and provides an option for GM's that don't want to manage the issues inherent with having an Investigator player character.
P. 198, Aim Maneuver
"This bonus is cumulative with other Aim actions made on this turn." Does this mean that if I use all 4 action points then I get +40 on the next turn or is it just 1 Aim/turn?
P. 201, Reactions
If I have the opportunity for reaction after my turn, and I have no remaning AP, then I can't perform any reactions that cost AP, correct?
P. 200, Rate of Attack
Is the formula RoF = 1 per AP spent up to weapons ROF? I think the text seems to say that its (Action Points Spent * Weapon's ROF).
Example: if I spend 2 AP on a weapon with a RoF of 3, is it 6 attacks or 2, and is the max 3 attacks for 3 AP or 9 attacks?

Aiming only affects attacks made on the same turn as the aim action(s).

You're right on reactions, they cost AP, so you need to leave AP aside for dodging and the like.

RoF is simply the amount of shots you get per AP spent. So, an RoF of 3 would mean you get 9 individual shots off if you spend 3AP attacking. An RoF of 1/2 would mean you need to spend 2 AP to get off a single hit.

So if the ROF 3 and you spend 3 AP to get 9 shots, do you roll 9 separate times to hit, or roll once and # Degrees of Success = number of hits?

The latter. It's all one roll, and counts as one attack for the sake of wound modifiers.

Edit: worded that poorly. What I mean is, the wound modifiers only apply to the next attack, not from hit to hit. Bit of a brain fat there.

Edited by Tom Cruise