We are currently playing a rogue trader campaign and are enjoying it very much. We aren't at the point yet, that we had balancing problems with macro-cannons.
But i see the point and have some thought to solve this problem. I am no friend of houserules that change a lot of table-entries or written text. That's why i personally don't like the "mathhammer" solution. Players look in the books and are confused why their weapons now do less damage than in the tables. But that's just my experience.
My idea is to just modify an existing voidship component. In this case: Armor Plating and Armoured Prow.
(the "excess void armor" component in "lure of the expanse" is crap.)
Houserule:
Armor Plating (supplemental component)
Additional adamantine plates protect this vessel from harm.
Armor : Increase this vessel's Armor by 1. This component may be chosen once plus one more time for every full 20 points of hull integrity the voidship has. For every additional time after the first, that this component is chosen decrease the damage of every macrocannon and bomber hit by 1 before adding together the total damage of the hits.
Dead Weight : Decrease this vessel's Manoeuvrability by -2. For every additional time this component is chosen, decrease the Manoeuvrability by -3. If this component is taken more than once, decrease the speed by 2 for a raider or transport and by 1 for frigates and cruisers.
Armoured Prow is a component just for cruisers. Add the following to the description:
When hit from the prow direction, decrease the damage of every macrocannon and bomber hit by 1 before adding together the total damage of the hits.
Example: a Lunar class cruiser (core rulebook p.196) could take the (houseruled) Armor Plating component up to 1+3=4 times. The lunar cruiser would then have 21 Armour, speed 4, Manoev -1 (+10-11) and would have paid 8 space points for the excessive armor platings. In this case every macrocannon would have to decrease the damage of every hit by 3 points.
A plasma battery with 1d10+4 damage and 8 hits (10 hits -2 for void shields) would then on average do 31 damage instead of the original 55 damage. Against the Prow (with armoured prow component) it would have been only 19 damage. On average, it would take at least 6 hits to even deal damage with a macrocannon against this cruiser (with shield rating 2).
This way it is possible to create a very heavily armoured voidship, that is fairly resilient against the macrocannon rule, but at the cost of mobility. The armoured prow houserule adds a tactical element. With it, it's best to get into the rear or the flanks of the cruiser to damage it with macrocannons. But cruisers are the most lethal in the side-firearcs..
Do you have any thoughts on that? Any critic or points that i missed?
Edited by Sanguinius40k