odd role costs

By GauntZero, in Dark Heresy Second Edition Beta

The warrior is said to be a good driver, but Pilot is not cheaper.

The Adept is good at Agility ? Why that ? Wouldnt Willpower be better ?

The Seeker is said to be good at surviving in strange areas, but survival is even more expensive for him ? And why can he evade so bad ?

Maybe this choices need a second thought...

If I remember correctly the Assasin also has trouble being sneaky with stealth and subterfuge being expensive

Regards

Surak

No game breaker...but should definitely ge looked at if so.

Adding my voice to the two above. Xp costs for roles should be looked closely. I would also add special abilities. Maybe it's just me but I find the abilities triggered by fate points much cooler and useful.

Really ? I thought they are a little restricted, as they take a fate point slot, which can also be well used otherwise.

I would prefer something more unique as special ability and not so much tied to fate.

Adding extra fate uses is a great move in my book, it forces meaningful choices about how to ration your limited points.

I agree that they're good for forcing more careful consideration than "lol reroll" all the time, however it would be nice to see the ability trees fleshed out a bit more. The investigation/social trees are almost all "spend fate, acquire win" and the admechs tech tree is just a little underwhelming (the right side's just focused on cybernetic shenanigans/making mech-neto, and the left side is a NICE use of admech skills but one turn per encounter just doesn't seem worth it to me).