Lets talk about unarmed combat.
This is something that is very neglected by the rules so far.
There is no penalty to attack enemies with melee weapons or pistols, as there was before (-20), which definitely should return to balance out unarmed against using weapons like knives.
Also, a lot of talents concerning unarmed combat disappeared: Unarmed Warrior & Master, Street Fighting, Wrestling, Pugilist...
I would feel much better if there was a Martial Arts Talent tree to include such talents and focus on unarmed combat. As we have characters like assassins, I think this would be a very good thing to have.
Finally, rules for grappling disappeared completely. I did not really like the old rules, but having NO rules is not really the solution to this problem.
Sometimes it is necessary to catch an enemy or to subdue him into custody. Grappling is ideal for this and should get matching rules.
With grapple you could make the target easier to be hit, make it lose AP and inflict fatigue until it breaks free with Strength or Acrobatics.
It would also be nice to have some rules included, to put manacles or similar on grappled targets, maybe with an opposed WS test. Would be good for Abitrators.
What are your thoughts ?
And i dont want to hear the word 'abstract' in this topic, not even once, or I will get out my bolter. ;D