High Pilot Skill Woes

By Wookie Hunter, in X-Wing Battle Reports

So I have come to the conclusion that it is too **** easy to kill high pilot skill pilots. Lets take Wedge for example. If the opponent goes solely after him he is toast. Now, in the EU he was the best at avoiding focus fire than anyone ever in the history of the galaxy. The galaxy! So why is it so easy to kill high pilot skill Wedge. Now Howlrunner is always the first kill on my mind against the Empire. Why is it so easy? I think there should have been a way for them to avoid attacks more. I just feel that it should of been a bit different, being able to attack and defend according to how awesome they really were. What do you all think?

I'm guessing its more to do with game balance then anything else.

Similar to 40k, you have these named characters who are really old, really experienced, packing the best gear and they get gunned down by an enemy squad. It's the luck of the dice.

Biggs is an auto include when using Wedge. But of course that just means Wedge will die 2nd instead of 1st. Even so, Wedge is a massive threat. If he's ignored you'd win almost every time.

Wedge should feel honored that he needs to go first. That tells me that he's so bad-ass that if you don't deal with him, you won't live to tell the tale.

Price you pay for being the best perhaps?

Target Priority.

Team work is great, it gives the enemy someone else to shoot at.

when u run wedge u r making him the prime target for the enemy. he is such an offensive machine this creates a catch22 for you to either go on full attack (maximize his firepower early) or keep him back from the heat of battle for a while (so he gets to take out a few damaged ships later in the game). its not easy keeping him alive but u have to be elusive with him - some players put Push the Limit or Engine Upgrade on him as well as R2 Astromech which makes him just that little bit harder to get easy shots on. As mentioned here already playing Biggs helps but even running Luke with Draw Their Fire/R2D2/Shield upgrade can be very useful as well.

SO i guess u really need to run support for him of some kind because he is such a prime target. The new HWK-290 could help here once wave3 hits the scene officially but it is possible to build a squad around him already... ive run Chewie/Draw Their Fire with him before as well.

Its why some players prefer to run a full squad of Rookie Pilots/Shield Upgrades... there is no reason to target any ship in particular. I personally love playing wedge and or luke, u just have to build ur other ships around them a bit.

It really comes down to how well you fly and who you pair up with whom. If you are careful and good at keeping your ships close enough for their abilities to work, then you can pull a victory with Wedge if you pair him with Biggs. Luke and Biggs also work good together, especially with R2-D2 and R5-D8.

If you need RP reasons: he already avoided all the focus fire and this battle is just mopping up.

It's the downside to most point-based games. The better a particular element is, the more it costs, which leaves less room for support. In this game, the expectation is Wedge would go last on movement but your movement dial is set at the start of the game so it doesn't really matter - you still have to move where you said you would.

It's really all a question of how many dice do you roll every round, hit or miss. Wedge gets the chance to roll 4-5 dice once per round, and you don't have the points left to win once he's gone, whereas a swarm of TIEs don't really care all that much if 1-2 of them are blown off the map. You're probably only rolling 9-12 dice per round with a TIE swarm, so losing that first TIE just means you were positioning another TIE to take its place on the attack next round.

What's more, the dark side ships are set up to take advantage of the key element of the game - more attack dice to get the hits through, but even most of those suffer the "badass curse." Wedge is the only lightside ship with that capability (reducing enemy agility).

Basically, it comes down to something like this:

Me (Wedge) - I attack a TIE. Dead.

You (TIE Academy Pilot) - I attack Wedge. I attack Wedge. I attack Wedge. Your shields are gone. Manuever phase.