So I typically go over books I buy and look for loopholes and combos.
The gadgeteer aside from having a great defensive talent list has two talents of intimidation
reducing the dificulty of coercen checks by up to two levels for 2 strain (This is incorrect
I made a mistake and intimidation is actually reducing potential challenge dice into difficulty dice,
which will rarely if at all come up in Scathing Tirade Checks) Gadgeteer is no longer part of the combo
The Politico talen tree has Scathing Tirade which allows you to make an average coercen check to deal 1 strain to (success number of enemies) and to increase the strain by 1 for each advantage rolled
Supreme Tirade lets you do this for a maneuver so you could potentially do it 3 times a turn
by spending 3 strain.
Admittedly its 9 strain for 3 rolls that are basically unopposed since difficulty is simple and getting to this point in the talent tree means you are already removing 2 setback dice.
A reasonably high presence/coercion character will decimate 99% of the creatures in the game without Nobodys fool/resolve(s)
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Now combine this with a politico/mercenary soldier with supreme Inspiring rhetoric and
improved field commander and you are healing a ton of strain with 2x inspiring rhetoric manuvers and allowing a 4th use of Scathing tirade for the gadgeteer/politico
I guess that while I like the idea of talking someone into submission Its the 4 times a round you can use the same skill which is largely unopposed that bugs me
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If you want icing on this cheese throw in Force sensative exile for overwhelm emotions/sense emotions and of course the awesome coercion boosting (left control) power in the influence tree adding even more advantage for strain with each use of control.
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As proposed errata I would suggest the following
1. Intimidation reduces coercion to a minimum difficulty of easy
2. Talents that can be made into manuvers may only be used once a round
3. Force Power Tree Influence (left control) can only be used once a round
Edited by amrothe