Why not just give surprised characters the dazed condition for the first round instead of this new -2AP work-around ? This would also weaken them a bit more.
Would also be better to avoid the initiative-penalty, as, after the first round, the surprise effect should disappear.
Also, Dazed condition should add: "Dazed characters are easier to hit, therefore attackers get +10 for attacks against dazed characters".
Furthermore, stunned condition should be 20 easier to hit.
So attacks against:
> Dazed: +10
> Stunned: +20
> Helpless: +30
It could also be interesting to let surprised character make a Willpower Test.
If they pass, they are Dazed in the first round, if they fail, they are stunned in the first and Dazed in the second round.
If you get to surprise your enemy (which usually needs good planing and a passed opposed test), the effect should be felt in my oppinion.
Nothing dealier than a good ambush...
Currently it is a joke to get surprised, if your init is high.
Edited by GauntZero