My first thoughts on a TIE-Bomber heavy squad

By Forensicus, in X-Wing

Having just received my first batch of Wave 3 ships (Early Stock from Team Covenant) I have doodled up this squad and would appreciate input (good and bad):

Major Rhymer
Unique
When attacking with a secondary weapon, you may increase or decrease the weapon range by 1 to a limit of Range 1-3.

Advanced Proton Torpedoes, Assault Missiles, Marksmanship
29 points
Captain Jonus
Unique
When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice.
Advanced Proton Torpedoes, Deadeye
31 points
Colonel Jendon
Unique
At the start of the Combat Phase, you may assign 1 of your blue target lock tokens to a friendly ship at Range 1 if it does not have a blue target lock token.

Fire-Control System After you perform an attack, you may acquire a target lock on the defender.

ST-321 When acquiring a target lock, you may lock onto any target in the play area.

As you can see there's a lot of synergies going on.

Thought??

Most of us can only give you opinions at the moment. It looks like it should be effective "on paper", but only experience against good squads will tell. 6 hull points and no shields give an open window for those nasty disabling crits though...

Good luck!

Ditch the ordinance on Jonus and give Jendon a HLC, maybe go PtL instead of Marksmanship on Rhymer.

Edited by WonderWAAAGH

Having just received my first batch of Wave 3 ships (Early Stock from Team Covenant) I have doodled up this squad and would appreciate input (good and bad):

So Team Covenant is shipping the Wave 3 ships currently?

Ken: they had a small early stock, sol out pretty quickly (surprise!!) but O got lucky and snatched up 1 of each and a friend of mine got the very last Lambda.

Now for the loooong wait for my custom loaded BattleFoam P.A.C.K. 432

#firstworldproblems