The effects of Fate points need a little tidying up.
Add a +20 bonus to any one test. The player must make this choice before rolling the dice for the test.
Add a +20 bonus to any one characteristic or skill test made by the character. The player must make this choice before rolling the dice for the test.
Re-roll all the dice in a single roll. The second result must be used. For instance, a player could re-roll a failed skill test, or re-roll the dice for damage from an attack.
Only a minor adjustment needed on this one:
Re-roll all the dice in a single roll. The second result must be used. For instance, a player could re-roll a failed skill test, or re-roll the dice for damage from an attack. The player must make this choice before any other rolls are made.
Basically this stops players from rewinding back through more than one dice roll, effectively getting more than one re-roll.
Should the "remove all Fatigue" use be reinstated? Maybe, with the difference in the way Fatigue works now, have it only remove a certain amount (3?), instead of all of it.
Edit: Forgot one.
Remove one non-critical wound he is currently suffering from.
Does this remove the wound completely? Just the +5 stack? Or just the actual wound effect? What if it's a lost limb/organ? What about death? Technically that's caused by a wound.
Edited by MaliciousOnion