Give a man a Fate and he'll re-roll for a day

By MaliciousOnion, in Game Mechanics

The effects of Fate points need a little tidying up.

Add a +20 bonus to any one test. The player must make this choice before rolling the dice for the test.
This sounds reasonable, but it doesn't specify what kind of test, or whose test. I suggest:
Add a +20 bonus to any one characteristic or skill test made by the character. The player must make this choice before rolling the dice for the test.

Re-roll all the dice in a single roll. The second result must be used. For instance, a player could re-roll a failed skill test, or re-roll the dice for damage from an attack.

Only a minor adjustment needed on this one:

Re-roll all the dice in a single roll. The second result must be used. For instance, a player could re-roll a failed skill test, or re-roll the dice for damage from an attack. The player must make this choice before any other rolls are made.

Basically this stops players from rewinding back through more than one dice roll, effectively getting more than one re-roll.

Should the "remove all Fatigue" use be reinstated? Maybe, with the difference in the way Fatigue works now, have it only remove a certain amount (3?), instead of all of it.

Edit: Forgot one.

Remove one non-critical wound he is currently suffering from.

Does this remove the wound completely? Just the +5 stack? Or just the actual wound effect? What if it's a lost limb/organ? What about death? Technically that's caused by a wound.

Edited by MaliciousOnion

On wounds:

The solution is found in the wound chapter. Conditions are usually separate from wounds, except when a wound explicitly says that the condition is removed when the wound is healed.

Things like Lost Limb do not posses that wording, but Crippled Limb might contain the "removed when wound is healed" wording.

So yes, using a fate point would usually just remove the +5 stacking mechanic, not any condition tied to it.

Interesting that the fate point reroll is now as vague as any rolled dice. I remember the days of gleefully telling a psyker they can't reroll the psychic phenomena result because its not a test.

Interesting that the fate point reroll is now as vague as any rolled dice. I remember the days of gleefully telling a psyker they can't reroll the psychic phenomena result because its not a test.

Your missing the most important point, that theres nothing saying you cant use fate points on OTHER people.

Interesting that the fate point reroll is now as vague as any rolled dice. I remember the days of gleefully telling a psyker they can't reroll the psychic phenomena result because its not a test.

Your missing the most important point, that theres nothing saying you cant use fate points on OTHER people.

I'm ignoring that as its clearly not in the spirit of the rules. I would be 100% surprised if that is not fixed.

On the other hand, I doubt they will change to wording to make it such that non-test rolls can't be re-rolled. They went through some trouble to explicitly state that.

Interesting that the fate point reroll is now as vague as any rolled dice. I remember the days of gleefully telling a psyker they can't reroll the psychic phenomena result because its not a test.

Your missing the most important point, that theres nothing saying you cant use fate points on OTHER people.

I'm ignoring that as its clearly not in the spirit of the rules. I would be 100% surprised if that is not fixed.

Your ignoring the thing that we are testing for to fix. What. Not in the spirit of the rules? How could it not be in the spirit of the rules when the rules havn't been describe yet. All it explains is that fate points are about the players fate intervening, I could see it being used for other rolls to reroll someone's BS skill roll to shoot them.

Interesting that the fate point reroll is now as vague as any rolled dice. I remember the days of gleefully telling a psyker they can't reroll the psychic phenomena result because its not a test.

Your missing the most important point, that theres nothing saying you cant use fate points on OTHER people.

I'm ignoring that as its clearly not in the spirit of the rules. I would be 100% surprised if that is not fixed.

On the other hand, I doubt they will change to wording to make it such that non-test rolls can't be re-rolled. They went through some trouble to explicitly state that.

I'm not saying that there are rolls that can't be re-rolled. I'm saying that these re-rolls should be made immediately after the initial roll, and before any subsequent rolls. I'll give you a scenario:

Say you are in combat, and you've already got a few wounds on you, so things are getting dicey. You're attacked, fail your evade roll and are hit three times. The first two hits are survivable and deal fatigue, some characteristic drain and maybe stun you for a round. The third hit, however, deals a lot more damage, and is to the head, so ends up killing your character. Can you now go back and get a Fate re-roll on your evade test? If yes, and you then pass it by 2 DoS, does that invalidate all of the damage rolls, or do you just apply one of the already rolled hits? If it does invalidate all the rolls, you're effectively getting two re-rolls (evade, damage) for the price of one. If you just apply one of the hits, do you apply the first, or the last? What if it was the first hit that would've killed you?

By specifying that re-rolls need to be done immediately, it saves a lot of trouble.

Your ignoring the thing that we are testing for to fix. What. Not in the spirit of the rules? How could it not be in the spirit of the rules when the rules havn't been describe yet. All it explains is that fate points are about the players fate intervening, I could see it being used for other rolls to reroll someone's BS skill roll to shoot them.

It could do with being specified, I agree, just to avoid whining if someone doesn't read it like that. That said, that also opens up the door for an interesting talent down the line which does let you spend your fate points on other people's behalf. I guess that would be nice mechanic for priests/sororitas types.

You can already exchange fate points via an Inquisitor talent, I think that's as good as it's gonna get.

Your ignoring the thing that we are testing for to fix. What. Not in the spirit of the rules? How could it not be in the spirit of the rules when the rules havn't been describe yet. All it explains is that fate points are about the players fate intervening, I could see it being used for other rolls to reroll someone's BS skill roll to shoot them.

I'm ignoring what I feel is effectively a typo. I see no reason to dwell on matters that are not part of the game. Its been brought up, beyond that point it should be fixed. I don't think its helpful to see that as the most radical change here. I do think there is something in examining the consequences of allowing players to re-roll any dice roll.

As to the immediacy of a roll, that seems implicit in how any re-roll system works. Usually, options to re-roll are lost as soon as the final roll is "accepted."

Your ignoring the thing that we are testing for to fix. What. Not in the spirit of the rules? How could it not be in the spirit of the rules when the rules havn't been describe yet. All it explains is that fate points are about the players fate intervening, I could see it being used for other rolls to reroll someone's BS skill roll to shoot them.

I'm ignoring what I feel is effectively a typo. I see no reason to dwell on matters that are not part of the game. Its been brought up, beyond that point it should be fixed. I don't think its helpful to see that as the most radical change here. I do think there is something in examining the consequences of allowing players to re-roll any dice roll.

As to the immediacy of a roll, that seems implicit in how any re-roll system works. Usually, options to re-roll are lost as soon as the final roll is "accepted."

Sure but you know, this stuff should be explicit.