Making the YT-1300 a Dodge Tank

By Thia Halmades, in X-Wing

What he said ^ ^ ^

Kyle can only pass 1 focus a turn. If he's using SQL to make Biggs focus, he has no action to take a focus himself. He also can't accumulate a Focus pool to hand off without the MC title. And if Biggs uses the R2-F2 action to up his agility, he can't focus himself. So at best, Biggs gets one focus from SQL, and +1 agility from F2 with his own action.

Have you thought about crew? Taking intelligence agent will allow you to see the where the threat is going to move to. Flight instructor allows you to reroll a focus def die or a blank depending on if it is a pilot skill 2 or lower. I would throw on engine upgrade and OR expert handling. Boosting or barrel roll will move you around the board to open spots and not being in a firing arc IS the best defence.

If Biggs is out of range, they can target the Falcon as normal.

I edited my last post, again. See page 9 of the rulebook: "A ship cannot perform the same action more than once during a single game round (not even when the action is a 'free action')."

Perform an action and spend a token are two different things and occur at different times. Performing an action occurs during the action phase while spending the token (focus token) would occur during the combat phase. Thus you can have two focus tokens given you did not perform two actions to get them (Dreis passes a token while Lando allows for a free action) and spend them both at your choosing during the combat phase.

I didn't say you can't have more than one token, I said you can't take more than one focus action. Lando with Squad Leader doesn't work.

Team,

Thanks for the initial replies. In answer to the questions at hand:

The YT-1300 will be piloted by none other than Han Solo himself; this will give me the re-roll ability I'd normally rely on a Gunner for; that, coupled with the Target Lock function of Dutch nearly guarantees two hits per round from the Falcon's 3 guns; it also raises the question around swapping out PTL for Marksmanship, as being able to convert Focus is strong, but, having the Focus & Dodge is equally solid, so I see a lot of synergy there.

...

Awaiting your further thoughts on the matter.

The part I bolded really bothers me. At MOST a YT-1300 can get ONE hit per round with its guns. Han's reroll isn't another attack and gunner, which I don't believe is being used here, only gives another attack if the first one misses. Perhap your "two hits" means landing two "stars" with the attack but now we're starting to look at common usage vs. game definitions; a hit isn't a "hit" unless it removes shields or deals damage.

For a defensive Falcon, consider Recon Specialist as crew. With Push The Limit, Recon Specialist, and the Falcon title you can get 2 Focus tokens and an Evade token.

The only YT-1300 I'd try this on is Chewie with Determination and the Falcon Upgrade card. With a recon specialist as crew. (other crew to suit). Then you need another ship with squad leader to allow the Evade action to be taken. The problem is the first thing I'd kill would be your squad leader ship, thus reducing Chewie back to what I could already do in wave 2.

This problem arises with all the other YT-1300 builds as well who are inferior to Chewie in defense anyway.

I think part of the problem here - along with a slightly worrying number of statements that are a bit off on the specifics of how certain mechanics work - is that you're operating from a bit of a flawed premise. You may not have meant it so literally, but the Falcon is never going to be a very good "Dodge Tank," as you put it. It's big, it's easy to hit, and it's got low agility. That's a bad combination for something that, in theory, revolves around the idea of not getting hit. A dodge tank has to be able to dodge, a big lumbering tank just needs to survive.

Now you can make it a huge pain to kill, but the word "Dodge," I think, just takes you in with the wrong mindset.

I would do something like Chewie with Elusiveness or PTL - I could see a case being made for either. Maybe PTL plus the Falcon title for that free evade token each turn.

I would do something like Chewie + PTL + Nien Numb + Recon Spec + Falcon for 50, maybe Shield upgrade for 54.

The variation of that I'd do would be:
Chewie + Elusiveness + Nien Numb + Recon Spec + Falcon for 49 (53 with shield bump), and then take a good wingman who can field Squad Leader, letting Chewie double focus each turn PLUS get the evade token from the Falcon title.

Yeah, the Dutch idea is lackluster because you can EITHER use Dutch's target lock OR use Han's reroll ability. You cannot reroll the same die more than once during an attack.

I think part of the problem here - along with a slightly worrying number of statements that are a bit off on the specifics of how certain mechanics work - is that you're operating from a bit of a flawed premise. You may not have meant it so literally, but the Falcon is never going to be a very good "Dodge Tank," as you put it. It's big, it's easy to hit, and it's got low agility. That's a bad combination for something that, in theory, revolves around the idea of not getting hit. A dodge tank has to be able to dodge, a big lumbering tank just needs to survive.

Now you can make it a huge pain to kill, but the word "Dodge," I think, just takes you in with the wrong mindset.

I would do something like Chewie with Elusiveness or PTL - I could see a case being made for either. Maybe PTL plus the Falcon title for that free evade token each turn.

I would do something like Chewie + PTL + Nien Numb + Recon Spec + Falcon for 50, maybe Shield upgrade for 54.

The variation of that I'd do would be:

Chewie + Elusiveness + Nien Numb + Recon Spec + Falcon for 49 (53 with shield bump), and then take a good wingman who can field Squad Leader, letting Chewie double focus each turn PLUS get the evade token from the Falcon title.

I second this statement completly. A Massive ship with 1 agility will not be a dodge machine. You can make it tricky, but it's really still a tank given its total HP. I like the Chewie builds, and I've run the 1st one before, just without a recon specialist and it worked well. Always take evade is the best way to cancel an attack dye!

If you want a tanky falcon, Han isn't your best bet. Chewie is a far superior Falcon tank, simply because once his shields are gone, he has 8 HP that completely ignores crits. Let's try this build out:

Chewie (42) (56 for the entire ship)

-Push the Limit (3)

-Nien Numb (1)

-Gunner (5)

-Shield Upgrade (4)

-Melinium Falcon (1)

Gold Squadron Pilot (18) (23 for the entire ship)

-Ion Cannon Turret

Rookie Pilot (21)

Chewie can take 2 actions per turn, and have a pretty good chance of dropping the stress with his already awesome dial and all straights being green. He can focus/evade when it's time to take hits, or TL/focus when it's time to kill stuff. His gunner gives him a seocnd shot if his first completely whiffs, and the shield upgrade, while costly, is another point of damage he can take (although it could be dropped for an engine upgrade if you wanted him to have more maneuverability). Meanwhile the rookie and GSP are targeting down weak links in the opponent's team, either mucking with his formation or going after key targets. 3 ships isn't as weak as 2 ships, and gives you a bit more firepower than the more assured Horton/Han combo

@Eruletho I really appreciate that, I think you're honing in on what I wanted, which was really to make the Falcon so infuriating to take on and add a level of aggravation to engaging it. I think that Gunner will compensate for whiffs, and with Chewie -- and I hadn't really thought of it this way -- it just ratchets up the survivability significantly, which is in fact likely what I was looking for. However, I will admit, I was amused by the idea of the Falcon having 3 Dodge Dice and an Auto-Dodge.

I'm not sure you need to add very much to make the Falcon aggravating.

I'm not sure you need to add very much to make the Falcon aggravating.

No doubt. Chewie piloting the thing is normally enough in itself. :lol:

Jim