Hey guys,
Have always just read what has been going on in the background but never posted, but a new group I am with wanted to take a look at Rogue Trader. To top it off they wanted to take a look at using a Grand Cruiser as a ship. So I needed some help. Normally I would rather look at something a tad bit smaller, deck it out, and at least you are set. But they want the big and the grandeur. After reading something someone else said about the GCs, it is a ship that can level with the PCs due to the fact that it will pretty much be loaded with nothing at the beginning. I like the sound of that. But I can't wrap my head around the numbers and I hope that someone can help me to either find the numbers of how it can work, or what they might have done to get a GC into their story.
An example is if I do the out of the main book and just decide you are getting 70 SP. I think the repulsive costs like what, 70 points. So now you have nothing really aside from the hull and basic stuff to make the thing go vroom vroom. If I take the expansion warrant of trade path thingie, I think you max out at like 68 or 69 points, which is just shy of the whole GC idea. When I go through character paths I see a few instances of +1 profit, but nothing that says +1 SP.
So like I said, I was wondering if someone could help me with either an understanding of how they got a GC working in their campaign (without needing a rolled up newspaper to whack the rules lawyers in the nose), or maybe I am missing something and someone can point me in the direction of a few extra numbers here and there to make it a viable, albeit a bit of a weak ship at the start.
Hope that you guys can help so I can throw this at them.
Cheers