Not really, and that is one of the things that influence does pretty much fix. PCs pick up the occasional item because it is useful in that context or because they want it long term, but there is very little in the way of ransacking, searching dead bodies pockets for loose change, or ignoring an investigation so that they can drag a pile of 13 lasguns, 5 autoguns, 2 stubbers, 16 autopistols, 3 las pistols, 5 stub revolvers, 2 hand cannons, 24 hive leathers, and 16 flak jackets to the nearest shop to sell.
I overstate for effect, but this is not the sort of campaign I want to run in Dark Heresy. Even in the more wealth acquisition focused RT the scale is such that its not about annoying minutiae.